1. Re: A Crash Course In Game Design and Production Week
- Posted by Michael Packard <lgp at EXO.COM>
Jul 30, 1997
-
Last edited Jul 31, 1997
On Wed, 30 Jul 1997, Ricardo Niederberger Cabral wrote:
> Michael Packard said (in his crash course, Week 4 Part 1,about arts) that
> no windows program can handle palettes consistently, but Paint Shop Pro
> (versions 3 and 4, even shareware) handles this perfectly, you can save the
> palette of your game in a file and then make PSP adapt an image with a
> different palette to this previously saved palette almost without losing
> quality (depending on the difference between the two palettes, off course)
> and you can change each RGB values of a color, etc...
cool, but how does it work with animations? can you load in 50 frames and
have it generate a optimal palette for the animation? I haven't played
with it.
Michael Packard