1. Major Update to GFX
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jul 05, 1997
- 658 views
There have been several minor updates and now a pretty big one since the last time i told about an update.... try demo.ex it is now faster has sprite scrolling from up to do and back...uses animations and A LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines) About 1/3 is done of the documentation, you can already have a look i upped it to the FTP, when the docs are done there is a better demonstation program, i will send it to the Euphoria Site.. Can anybody code an ASM command handler, which handles copy commands like: from here to there skipping this much this many times every this many times.... (sounds complecated, i will explain futher if someone is able and willing to do that... it would make SVGA graphics really fast as well as it would increase the speed of horizontal scrolling backgrounds by 2 and the sprites about 5 times, so anyone........ ABout the documentation, start with the file 'ReadMe.TXT' Ralf Nieuwenhuijsen nieuwen at xs4all.nl
2. Re: Major Update to GFX
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Jul 05, 1997
- 633 views
> There have been several minor updates and now a pretty big one since > the last time i told about an update.... try demo.ex it is now faster > has sprite scrolling from up to do and back...uses animations and A > LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines) > > About 1/3 is done of the documentation, you can already have a look i > upped it to the FTP, when the docs are done there is a better > demonstation program, i will send it to the Euphoria Site.. > > Can anybody code an ASM command handler, which handles copy commands > like: from here to there skipping this much this many times every > this many times.... (sounds complecated, i will explain futher if > someone is able and willing to do that... it would make SVGA graphics > really fast as well as it would increase the speed of > horizontal scrolling backgrounds by 2 and the sprites about 5 times, > so anyone........ It really gets me, how y'all are trying to do stuff like this in Euphoria. This (f**king with the hardware, "sprite"-handlers, etc) is definately the kind of thing that should be done in assembly, no matter what other language yr using for the other stuff! (I feel pretty stupid, because I don't know any Intel asm, but...) On the other hand, if nobody here knows any asm, I guess it has to be done somehow... I don't know, maybe I'm the only one who thinks the ultra-low-res hack was cool.. (amiga demo-method, uses coprocessor to change bgcol for every pixel, thus inventing new gfx-'quasi'-mode) > Ralf Nieuwenhuijsen <nieuwen at xs4all.nl> Anders ------------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umeaa -------------------------------------------------------------------