1. Major Update to GFX

There have been several minor updates and now a pretty big one since
the last time i told about an update.... try demo.ex it is now faster
has sprite scrolling from up to do and back...uses animations and A
LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines)

About 1/3 is done of the documentation, you can already have a look i
upped it to the FTP, when the docs are done there is a better
demonstation program, i will send it to the Euphoria Site..

Can anybody code an ASM command handler, which handles copy commands
like: from here to there skipping this much this many times every
this many times....  (sounds complecated, i will explain futher if
someone is able and willing to do that... it would make SVGA graphics
really fast as well as it would increase the speed of
horizontal scrolling backgrounds by 2 and the sprites about 5 times,
so anyone........

ABout the documentation, start with the file 'ReadMe.TXT'

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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2. Re: Major Update to GFX

> There have been several minor updates and now a pretty big one since
> the last time i told about an update.... try demo.ex it is now faster
> has sprite scrolling from up to do and back...uses animations and A
> LOT OF BUGS ARE OUT!!! (Mostly witht he animation routines)
>
> About 1/3 is done of the documentation, you can already have a look i
> upped it to the FTP, when the docs are done there is a better
> demonstation program, i will send it to the Euphoria Site..
>
> Can anybody code an ASM command handler, which handles copy commands
> like: from here to there skipping this much this many times every
> this many times....  (sounds complecated, i will explain futher if
> someone is able and willing to do that... it would make SVGA graphics
> really fast as well as it would increase the speed of
> horizontal scrolling backgrounds by 2 and the sprites about 5 times,
> so anyone........

It really gets me, how y'all are trying to do stuff like this in Euphoria. This
(f**king with the hardware, "sprite"-handlers, etc) is definately the kind of
thing that should be done in assembly, no matter what other language yr using
for the other stuff! (I feel pretty stupid, because I don't know any Intel asm,
but...)

On the other hand, if nobody here knows any asm, I guess it has to be done
somehow...

I don't know, maybe I'm the only one who thinks the ultra-low-res hack was
cool.. (amiga demo-method, uses coprocessor to change bgcol for every pixel,
thus inventing new gfx-'quasi'-mode)

> Ralf Nieuwenhuijsen <nieuwen at xs4all.nl>
Anders

-------------------------------------------------------------------
Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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