1. Re: AI- argument WAS: Computer version of Risk
- Posted by Anders Eurenius <c96aes at OXE.CS.UMU.SE> Jul 04, 1997
- 672 views
> On Fri, 4 Jul 1997, Anders Eurenius wrote: > > I responded to what I thought was a really hapless post, and posted a > > computer science algorithm that I think is really nifty. > > It was nifty, wrong for this application IMHO, but nifty. I NEVER post > about stuff I can't write a book about, NEVER hapless posts from me. > Enthusiastic usually, caustic sometimes(!), hapless NEVER. Yeah. I should come back after a few titles. > > Michael (who, it turns out, is a pro) > Like DUH! Everyone on here should know my "qualifications" by now. =) > If you want to know, e-mail me or check out our web pages: > http://exo.com/~lgp > http://exo.com/~lgp/games > http://exo.com/~lgp/euphoria "DUH" what? A lot a stuff I don't know. > > got ticked at my clueless book-voodoo, and then... > > Not ticked. You spewed that "book learnin'" at us... ick. I really wish > some of those CIS instructors would tell their people that nobody in the real CIS? CS? > world actually "does it" that way. When I was in college, they expected I can relate to that, but I'm one of those people who are sorry for the fast (hardware) speed development. It has killed the craftsmanship... (Yeah, yeah, yeah, I know, <insert argument here>) > everyone to program in pascal, which no one has used since the 70's. (except > colleges and the military) DUH!!! They forced it down our throats too! (An' yeah, we kicked an' screamed...) > > It's really about different philosophies than anything else. > > > > Packard is a pro, and doesn't really care about the algorithm, he wants > > playability, the easiest way possible. And he should: If he'd do it my way, > > his employers would be out of business because of the development time, and > > it wouldn't really be that different... > > I never said anything one way or another about the algorithm, you > questioned my RISK playing ability, which is completely irrelevant to the AI > development. It *shouldn't* be, but when you use it to make hardcoded instructions, it immediately becomes very interesting since the prog get your (strategic) mistakes in it! > > I'm a computer science puke, so I'm really into trying to make it very > > clever without any cheating (not disscussed yet) or *precalculation*. This > > is a bit unnecessary, but it's my way of doing things... (Precalculation > > does bring some of it's own demons to the party...) > > > > I want that -2% *execution* time, Packard doesn't want the +236% > > *development* time that comes with it... ...And the universe is in > > harmony... > The primary problem is your way INCREASES the execution time by at > least 100% AND increases your development time 500% AND isn't fun to play > against. Yeah. Stupid to mix those two examples... <bonk!><bonk!><bonk!><bonk!><bonk!> > Michael Packard > Lord Generic Productions ^- -^ This might be what got me. Sounds like one or two kids. > lgp at exo.com http://exo.com/~lgp > A Crash Course in Game Design and Production > http://exo.com/~lgp/euphoria > Anyway, I'll scope out the sites. Anders ------------------------------------------------------------------- Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793 Computer Science/Engineering student at the university of Umeaa -------------------------------------------------------------------