1. Re: AI- argument WAS: Computer version of Risk
- Posted by Michael Packard <lgp at EXO.COM> Jul 03, 1997
- 575 views
- Last edited Jul 04, 1997
On Fri, 4 Jul 1997, Anders Eurenius wrote: > I responded to what I thought was a really hapless post, and posted a computer > science algorithm that I think is really nifty. It was nifty, wrong for this application IMHO, but nifty. I NEVER post about stuff I can't write a book about, NEVER hapless posts from me. Enthusiastic usually, caustic sometimes(!), hapless NEVER. > Michael (who, it turns out, is a pro) Like DUH! Everyone on here should know my "qualifications" by now. =) If you want to know, e-mail me or check out our web pages: http://exo.com/~lgp http://exo.com/~lgp/games http://exo.com/~lgp/euphoria > got ticked at my clueless book-voodoo, and then... Not ticked. You spewed that "book learnin'" at us... ick. I really wish some of those CIS instructors would tell their people that nobody in the real world actually "does it" that way. When I was in college, they expected everyone to program in pascal, which no one has used since the 70's. (except colleges and the military) > It's really about different philosophies than anything else. > > Packard is a pro, and doesn't really care about the algorithm, he wants > playability, the easiest way possible. And he should: If he'd do it my way, > his employers would be out of business because of the development time, and it > wouldn't really be that different... I never said anything one way or another about the algorithm, you questioned my RISK playing ability, which is completely irrelevant to the AI development. > I'm a computer science puke, so I'm really into trying to make it very clever > without any cheating (not disscussed yet) or *precalculation*. This is a bit > unnecessary, but it's my way of doing things... (Precalculation does > bring some of it's own demons to the party...) > > I want that -2% *execution* time, Packard doesn't want the +236% > *development* time that comes with it... ...And the universe is in > harmony... The primary problem is your way INCREASES the execution time by at least 100% AND increases your development time 500% AND isn't fun to play against. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria