1. Re: AI- argument WAS: Computer version of Risk
- Posted by Michael Packard <lgp at EXO.COM>
Jul 03, 1997
-
Last edited Jul 04, 1997
On Fri, 4 Jul 1997, Anders Eurenius wrote:
> I responded to what I thought was a really hapless post, and posted a computer
> science algorithm that I think is really nifty.
It was nifty, wrong for this application IMHO, but nifty. I NEVER post
about stuff I can't write a book about, NEVER hapless posts from me.
Enthusiastic usually, caustic sometimes(!), hapless NEVER.
> Michael (who, it turns out, is a pro)
Like DUH! Everyone on here should know my "qualifications" by now. =)
If you want to know, e-mail me or check out our web pages:
http://exo.com/~lgp
http://exo.com/~lgp/games
http://exo.com/~lgp/euphoria
> got ticked at my clueless book-voodoo, and then...
Not ticked. You spewed that "book learnin'" at us... ick. I really wish
some of those CIS instructors would tell their people that nobody in the
real world actually "does it" that way. When I was in college, they
expected everyone to program in pascal, which no one has used since the
70's. (except colleges and the military)
> It's really about different philosophies than anything else.
>
> Packard is a pro, and doesn't really care about the algorithm, he wants
> playability, the easiest way possible. And he should: If he'd do it my way,
> his employers would be out of business because of the development time, and it
> wouldn't really be that different...
I never said anything one way or another about the algorithm, you
questioned my RISK playing ability, which is completely irrelevant to the
AI development.
> I'm a computer science puke, so I'm really into trying to make it very clever
> without any cheating (not disscussed yet) or *precalculation*. This is a bit
> unnecessary, but it's my way of doing things... (Precalculation does
> bring some of it's own demons to the party...)
>
> I want that -2% *execution* time, Packard doesn't want the +236%
> *development* time that comes with it... ...And the universe is in
> harmony...
The primary problem is your way INCREASES the execution time by at
least 100% AND increases your development time 500% AND isn't fun to play
against.
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria