1. Re: AI- argument WAS: Computer version of Risk
> About the AI...
>
> With all the information you both have given me i conclude this:
> (I might be wrong)
> (This is very general, i do not know Risk)
I *have* played it, but it was a long time ago...
> Write down what his options are (in chess that is every legal move)
> All options have an equal chance at the beginning.
> Try to figure out what the player will do... ('learning')
> Then have a list of influences (one maybe mood, or experience)
> Let the influenses be influences by the next 'move' of the player.
> Set new chances for each possiblity effected by the influence list..
> Randomize with those chances...
>
> This is the AI i think you're talking about in a practical way.
> If not please explain futher....
I responded to what I thought was a really hapless post, and posted a computer
science algorithm that I think is really nifty. Michael (who, it turns out, is
a pro) got ticked at my clueless book-voodoo, and then...
It's really about different philosophies than anything else.
Packard is a pro, and doesn't really care about the algorithm, he wants
playability, the easiest way possible. And he should: If he'd do it my way,
his employers would be out of business because of the development time, and it
wouldn't really be that different...
I'm a computer science puke, so I'm really into trying to make it very clever
without any cheating (not disscussed yet) or *precalculation*. This is a bit
unnecessary, but it's my way of doing things... (Precalculation does bring some
of it's own demons to the party...)
I want that -2% *execution* time, Packard doesn't want the +236% *development*
time that comes with it... ...And the universe is in harmony...
You do whatever suits you. (I know I do...)
Anders (Still young enough to know everything ;-/ )
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Anders Eurenius <c96aes at cs.umu.se> ICQ UIN:1453793
Computer Science/Engineering student at the university of Umeaa
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