1. gfx

what's the hoopla about GFX?  The demo is just a bunch of balls bouncing
in a scrolling screen?  I get 34fps for 25 tiny balls on my dx2-66.  In
StarRanger I have 40+ sprites with scrolling background and extensive
background processing AND parallax stars at easily 25-30 fps on the same
machine. (thanx Jiri - your code still kicks butt)

Sorry if it sounds caustic, but after all the stuff yakked about on here I
expected more.

Anyone done anything even remotely interesting with it yet?

On another note, why is DevilMan walking around holding his crotch?

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria

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2. Re: gfx

Michael Packard wrote:

> what's the hoopla about GFX?  The demo is just a bunch of balls
> bouncing
> in a scrolling screen?  I get 34fps for 25 tiny balls on my dx2-66.
> In

Yeah, but... uh... so there!

> StarRanger I have 40+ sprites with scrolling background and extensive
> background processing AND parallax stars at easily 25-30 fps on the
> same
> machine. (thanx Jiri - your code still kicks butt)

Is Jiri's code available for use?

> Sorry if it sounds caustic, but after all the stuff yakked about on
> here I
> expected more.

I was thinking that it was pretty cool having the screen scroll and the
balls all bouncing everywhere, but what would happen, say, if all the
balls actually knocked off each other so that the path wasn't so static
anymore... Would you lose speed? Probably so. But what do I know?

> On another note, why is DevilMan walking around holding his crotch?

I'm crackin' up on this comment. I didn't notice any crotch-grabbin',
but I'll be sure and look closer next time. The Devil must be Michael J.
himself!

Later!
ck

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3. gfx

Michael Packard wrote:

>On another note, why is DevilMan walking around holding his crotch?

It's Michael Jackson in disguise, I guess.

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