1. Future projects...
- Posted by Daniel Berstein <architek at GEOCITIES.COM> Jul 03, 1997
- 667 views
Hi all, Excuse my absense during the week, but I just changed of ISP. I would like to thank for the answers to my "Questions" mail. Jacques: Does your parent.e "calls" the command AFTER you've exited Euphoria? Greg Harris was talking about "agendas", well for those of you who aren't particulary interested in games I plan to make a GOOD database engine... I've been studying a lot about data structures and algorithms and pretend to make a quite "professional" engine. As opposed to my "dbf access routines" wich are "all-in-one", this engine will be splitted in several modules, such as: -Physical disk access (low level I/O) -Indexing -Data manipulation -Memory managment -Video output This approach has the benefits of giving an easily upgradable system, and/or configurable (for example someone can develop a low level module for accessing Paradox files and just use the rest of the modules). I don't think I'll improve too much the visual output, specially if the win95 euphoria is coming soon (hurry Rob!), but the core of the engine will remain unchanged no matter what platform you use (portable code isn't the goal of GFX programmers I guess). Besides a "standard" (read Dbase III+) database engine, I have a more challenging goal: a REAL database engine for system development. I've learn a bit of database theory and realized that Dbase isn't the solution for complex systems (Marcel: maybe we can talk in the same language). -- Regards, Daniel Berstein architek at geocities.com http://www.geocities.com/SiliconValley/Heights/9316