1. Re: Euphoria robots etc.
- Posted by Lewis Townsend <keroltarr at HOTMAIL.COM> Jul 21, 1998
- 445 views
Hello, >Line 1.. client1..client2..client3..etc.. >Line 2.. client1..client2..client3..etc.. > >That way everything operates on one standard time base and the main >server... Maybe this is what you are saying, but here is my solution: Make the real-time game opperate like turnbased only just as fast as possible. This way each client can only play once per cycle. Each turn they each get to do only two opperation: one for their weapon one for their movement Weapon actions: aim at target opponent (or turn gun specific angle) fire weapon change weapon (assuming multiple weapons and amo count) Movement actions: move (maybe forward/backward) turn specific direction (mabye specific angle limit) So... basically it would be a turnbased game that opperated at the highest speed possible and would visibly appear to be realtime. It could also boast some features that would be impractical in a normal turn-based game. However, my way could not pennalize sloppy coders without penalizing slow computers as well. I'm really getting into this robot idea. I think I'll start working on a protype soon. I'm not going to worry about the army/strategy idea for a while if ever. Sincerely, Lewis Townsend |\ ____ _ _ _ _ __ | \ | __/ || / | // || / __ \tm | \ ||_ || //|| // || ||__\| | \ | _| || // || // || \___ \ | |\ \ ||__ ||// ||// || |\__|| | | \ \|___\ |_/ |_/ || \____/ | | \ \ _____ _______ | | \ \ | __ \ | _ _ | | | \ \ ||__|| |/ | | \| | | \ \ | __ / | | | |______\ \ || \\ | | |___________\ || || |_|software Keroltarr at hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com