1. RE: Timer

Hi Chris,

Search the Euphoria archives for 'ESE', an Event System for Euphoria by 
Jeffrey Fielding.  He's also got a game library based on ESE.  While I 
haven't actually used it myself, it sounds like it just might be what 
you're after.

-- Brian


Chris Saik wrote:
> Hello all,
> 
> I am writing a text-based game in DOS32 and am trying
> to determine the best way to simulate real time.  For
> instance, in my game each action that the character
> does takes a specified amount of time -- walking (ft
> per second), firing a weapon (number of shots per
> second, reload time), etc, for added realism.
> 
> I am considering using a global timing procedure that
> will execute commands entered by the user (currently
> via keyboard) and display the results of those
> commands every tick of the clock, if applicable. If
> the user sits there and does nothing, then time will
> continue to pass allowing opponents within the game to
> reposition themselves, take cover, reload, etc.
> 
> My question is, what in your opinion is the best way
> to accomplish the timing procedure?  
> 
>

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2. RE: Timer

Thanks Brian!  I will certainly check it out.

Chris


--- Brian Broker <bkb at cnw.com> wrote:
> 
> Hi Chris,
> 
> Search the Euphoria archives for 'ESE', an Event
> System for Euphoria by 
> Jeffrey Fielding.  He's also got a game library
> based on ESE.  While I 
> haven't actually used it myself, it sounds like it
> just might be what 
> you're after.
> 
> -- Brian
> 
> 
> Chris Saik wrote:
> > Hello all,
> > 
> > I am writing a text-based game in DOS32 and am
> trying
> > to determine the best way to simulate real time. 
> For
> > instance, in my game each action that the
> character
> > does takes a specified amount of time -- walking
> (ft
> > per second), firing a weapon (number of shots per
> > second, reload time), etc, for added realism.
> > 
> > I am considering using a global timing procedure
> that
> > will execute commands entered by the user
> (currently
> > via keyboard) and display the results of those
> > commands every tick of the clock, if applicable.
> If
> > the user sits there and does nothing, then time
> will
> > continue to pass allowing opponents within the
> game to
> > reposition themselves, take cover, reload, etc.
> > 
> > My question is, what in your opinion is the best
> way
> > to accomplish the timing procedure?  
> > 
> > 
> 
> 
>
>

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