1. EMEMCOPY

I have downloaded EMEMCOPY.E a while ago, because I noticed there was a few
other games that were using it. However, I could not use it to my advantage
over regular mem_copy().  Is it faster, and, if so, how can I use it that way?

P.S. If you're having a bad day, don't try to spread to us. Maybe you just
need  to spend less time around the ol' computer.  8-P


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The Reaper  (J. Lays)   http://www.angelfire.com/nj/reaperlair/
reaper at auracom.com      Check out my now ancient Euphoria Games page at:
            -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html
      ........................
     . .. -||..........__......  "Life's a lot like
      . /  ||......../-- \\.::::  Death itself;
   . ..|   ||...... /    | |.:::  For both have a beginning,
     .|  _-||.......||   / /.:::: But neither have an end."
    ..| |..||...... -\_- \ |\-.:::
     .| |.[< \ .../            \.::
      .||.|||\|\ |  -      - .  \.::::
     ...|.\|| |  \  |        |   |.:::.
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2. Re: EMEMCOPY

Hey Reaper, look my demos at the Recent Contributions, the Bitmap Demos use
advantages of Ememcopy.e, in these demos, a entire huge map is poke in the
memory, with ememcopy, it is taken just a portion of 320*200 bytes to the
screen, I mean, just a square of memory at once, I don't think that it is
possible with mem_copy, at least with one command line smile.
 But if you want to start using this, you'll need to know somethings, in my
first try to do a useful routine to use ememcopy, all I found was a lot of
randomic pixels and headache, if you want to use it, I have a sugestion that
Einar Mogen gave me: poke a huge image in the memory, use ememcopy to copy
to a block of 320*200 bytes, and use mem_copy to copy this block to the
screen, if you want, I have some libraries that do what you want, ok!
 See you later.

Eduardo Uemura Okada
e-mail: cool at mii.nutecnet.com.br

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3. Re: EMEMCOPY

At 11:37  21/01/98 -0200, you wrote:
>Hey Reaper, look my demos at the Recent Contributions, the Bitmap Demos use
>advantages of Ememcopy.e, in these demos, a entire huge map is poke in the

<<Useful information>>

>screen, if you want, I have some libraries that do what you want, ok!
> See you later.

Thanks for the information, but what I wanted to know was its uses for
overall execution speed of a program. What's the fastest way? EMEMCOPY or
MEMCOPY?


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Reaper  (J. Lays)   http://www.angelfire.com/nj/reaperlair/
reaper at auracom.com      Check out my now ancient Euphoria Games page at:
            -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html
      ........................
     . .. -||..........__......  "Life's a lot like
      . /  ||......../-- \\.::::  Death itself;
   . ..|   ||...... /    | |.:::  For both have a beginning,
     .|  _-||.......||   / /.:::: But neither have an end."
    ..| |..||...... -\_- \ |\-.:::
     .| |.[< \ .../            \.::
      .||.|||\|\ |  -      - .  \.::::
     ...|.\|| |  \  |        |   |.:::.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

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4. Re: EMEMCOPY

>Thanks for the information, but what I wanted to know was its uses for
>overall execution speed of a program. What's the fastest way? EMEMCOPY
or
>MEMCOPY?

Depends on the effect that you need to perform. If you need to do
transparency then ememcopy is the way to go. We use ememcopy for most of
our clipping routines in the Mode19 engine (no clipping uses our display
asm code). If you don't need transparency, then I have found that
mem_copy is actually faster in most cases.

Hope this helps,

Greg Harris
HHS

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