1. EMEMCOPY
- Posted by The Reaper <reaper at AURACOM.COM> Jan 21, 1998
- 586 views
I have downloaded EMEMCOPY.E a while ago, because I noticed there was a few other games that were using it. However, I could not use it to my advantage over regular mem_copy(). Is it faster, and, if so, how can I use it that way? P.S. If you're having a bad day, don't try to spread to us. Maybe you just need to spend less time around the ol' computer. 8-P =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.angelfire.com/nj/reaperlair/ reaper at auracom.com Check out my now ancient Euphoria Games page at: -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html ........................ . .. -||..........__...... "Life's a lot like . / ||......../-- \\.:::: Death itself; . ..| ||...... / | |.::: For both have a beginning, .| _-||.......|| / /.:::: But neither have an end." ..| |..||...... -\_- \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | - - . \.:::: ...|.\|| | \ | | |.:::. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2. Re: EMEMCOPY
- Posted by Eduardo Uemura Okada <cool at MII.NUTECNET.COM.BR> Jan 21, 1998
- 575 views
Hey Reaper, look my demos at the Recent Contributions, the Bitmap Demos use advantages of Ememcopy.e, in these demos, a entire huge map is poke in the memory, with ememcopy, it is taken just a portion of 320*200 bytes to the screen, I mean, just a square of memory at once, I don't think that it is possible with mem_copy, at least with one command line . But if you want to start using this, you'll need to know somethings, in my first try to do a useful routine to use ememcopy, all I found was a lot of randomic pixels and headache, if you want to use it, I have a sugestion that Einar Mogen gave me: poke a huge image in the memory, use ememcopy to copy to a block of 320*200 bytes, and use mem_copy to copy this block to the screen, if you want, I have some libraries that do what you want, ok! See you later. Eduardo Uemura Okada e-mail: cool at mii.nutecnet.com.br
3. Re: EMEMCOPY
- Posted by The Reaper <reaper at AURACOM.COM> Jan 21, 1998
- 597 views
At 11:37 21/01/98 -0200, you wrote: >Hey Reaper, look my demos at the Recent Contributions, the Bitmap Demos use >advantages of Ememcopy.e, in these demos, a entire huge map is poke in the <<Useful information>> >screen, if you want, I have some libraries that do what you want, ok! > See you later. Thanks for the information, but what I wanted to know was its uses for overall execution speed of a program. What's the fastest way? EMEMCOPY or MEMCOPY? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Reaper (J. Lays) http://www.angelfire.com/nj/reaperlair/ reaper at auracom.com Check out my now ancient Euphoria Games page at: -= http://www.geocities.com/TimesSquare/Alley/4444/eugames.html ........................ . .. -||..........__...... "Life's a lot like . / ||......../-- \\.:::: Death itself; . ..| ||...... / | |.::: For both have a beginning, .| _-||.......|| / /.:::: But neither have an end." ..| |..||...... -\_- \ |\-.::: .| |.[< \ .../ \.:: .||.|||\|\ | - - . \.:::: ...|.\|| | \ | | |.:::. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4. Re: EMEMCOPY
- Posted by "Harris, Greg" <gharris at NAROYAL.COM> Jan 21, 1998
- 568 views
>Thanks for the information, but what I wanted to know was its uses for >overall execution speed of a program. What's the fastest way? EMEMCOPY or >MEMCOPY? Depends on the effect that you need to perform. If you need to do transparency then ememcopy is the way to go. We use ememcopy for most of our clipping routines in the Mode19 engine (no clipping uses our display asm code). If you don't need transparency, then I have found that mem_copy is actually faster in most cases. Hope this helps, Greg Harris HHS