1. Possible smaller bitmaps

Graeme has an excellent utility to include bitmaps in your program
similar to includeing a .e code file

I have experimented to come up with a method of the smallest possible
include as possible this also makes the program somewhat faster also.

If you use Win32Lib you have createDIB as a procedure that can be used
to load bitmaps. If you take Graeme's utility and substitute the code
contained in
image.e with the below code you can create bitmaps that are only the length
of
the actual used palette colors in the image.

Granted this will only eliminate upto 2k or so per image but if you have
lots of bmp's that are used for buttons or bmp(icons) you *could* save
a considerable amount of space if the image is < 255 actual colors.

This works by eliminating {255,255,255} palette sequences

Heres the image.e substitute code:
\"I dont recommend useing these until you make a backup of image.e or
  simply rename the functions below.\

function get_rgb(integer set_size)
-- get red, green, blue palette values
    integer red, green, blue

    blue = getc(fn)
    green = getc(fn)
    red = getc(fn)

    if set_size = 4 then
       if getc(fn) then
      end if
   end if

    if blue = 255 and green = 255 and red = 255 then
       return {}
    end if
    return {red, green, blue}
end function

function get_rgb_block(integer num_dwords, integer set_size)
-- reads palette
    sequence s

    s = {}
    for i = 1 to num_dwords do
         s = append(s, get_rgb(set_size))
    end for

    for i = 1 to length(s) do
     if length(s[i]) = 0 then
        if i = 255 then
           return s
        else
        s[i] = {255,255,255}
        return s[1..i]
        exit
        end if
     end if
    end for
end function

BTW: We miss you #3

Euman

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