1. Mike.......

Is it true what you say about euphoria being slower than C, and does it 
really run that slow when you make a 3d game.

new topic     » topic index » view message » categorize

2. Re: Mike.......

Dont Listen to what MTS has to say, there are over
260 people who follow this list with thousands of
users world wide. We ALL cant be stupid.

euman

----- Original Message ----- 
From: "C H" <computer_kid101 at coolemail.com>
To: <EUforum at topica.com>
Sent: Saturday, February 03, 2001 19:29
Subject: Mike.......


> Is it true what you say about euphoria being slower than C, and does it 
> really run that slow when you make a 3d game.
> 
>

new topic     » goto parent     » topic index » view message » categorize

3. Re: Mike.......

--- C H <computer_kid101 at coolemail.com> wrote:
> Is it true what you say about euphoria being slower
> than C, and does it 
> really run that slow when you make a 3d game.

??

Euphoria is sometimes 100 times slower than C!
Even with the translator, it's slower than hand-coded
C.
And writing a 3D game?

Just lemme ask you something.
How many 3D games did you see written in Euphoria?
Exactly.

Don't even think about writing a 3D game in Euphoria.
Even if you call C libraries like Direct X, your code 
for collision detection, backface culling, hidden
polygon removal, lighting, texture managing,
networking, sound streaming, event handling, back
buffering, game logic, etc. are all gonna have to be
coded in Euphoria, resulting in a 3D game that runs at
2Fps on an Athlon with a GeForce 2.

Imagine writing Quake III in QBasic, that's about the
same as writing Quake III in Euphoria.


Mike The Spike

new topic     » goto parent     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu