1. Exotica and DirectPlay.

Hi, I thought I would update anybody that interested in Exotica
that I have been working on DirectX's DirectPlay routines.

The one and only problem(hopefully) that I have is trying to pass
Euphoria made packets through the DirectX's send and receive functions.
When passing data or actually passing the pointer to the data through
these functions, I'm unable to read the correct values I give in
the packet. The parameter of these 'c' functions is a LPVOID(ie: a
pointer to any type). So, when I try to extract the data from the
packet in my 'c' code, I get garbage.
In 'C' I can make structures and extract data from them just fine
when passing them through LPVOID parameters.

My question is, Can I use LPVOID in my 'c' code to pass Euphoria data?
I should be able to use C_POINTER in Euphoria to do this, right?

I'm still trying to figure out what I'm doing wrong with it, but since
I'm pretty much stuck on that, I will be starting on the Direct3D
portion
in Exotica this weekend also since doing Morfit has gotten me all
hyped up about 3D stuff.

-- Todd Riggins

new topic     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu