1. C key

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This seems to always hit ME on the ass . How do I capture keys in C ?
Like get_key in Euphoria . O , thanks for all the help with that GameBoy =
stuff , but I think I will stick with C when it comes to stuff that is =
not currently suported by Mis Eu .

Ferdinand Greyling ( The anti Win and bad I/O man )

PS : Ok,ok , we cant live without Windowz .

O , did you hear that Micro$oft was hacked ?

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META content=3D"text/html; charset=3Diso-8859-1" =
http-equiv=3DContent-Type>
<META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR>
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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial>This seems to always hit ME on the ass . How do =
I capture=20
keys in C ?</FONT></DIV>
<DIV>Like get_key in Euphoria . O , thanks for all the help with that =
GameBoy=20
stuff , but I think I will stick with C when it comes to stuff that is =
not=20
currently suported by Mis Eu .</DIV>
<DIV>&nbsp;</DIV>
<DIV>Ferdinand Greyling<FONT face=3DArial size=3D2> <FONT size=3D3>( The =
anti Win and=20
bad I/O man )</FONT></FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>PS : Ok,ok , we cant live without Windowz .</DIV>
<DIV>&nbsp;</DIV>

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2. Re: C key

On Sat, 28 Oct 2000 00:52:19 +0200, =?iso-8859-1?B?JAs=?=
<mwfch at MWEB.CO.ZA> wrote:

>This seems to always hit ME on the ass . How do I capture keys in C ?
>Like get_key in Euphoria . O , thanks for all the help with that GameBoy
stuff , but I think I will stick with C when it comes to stuff that is not
currently suported by Mis Eu .

#include <stdin.h>

// c will receive the next character from standard input

    int c;
    c = getchar();

  You don't you use David's OX to write a compiler in Euphoria
  that outputs compiled code to run on the GameBoy ?

  Bernie

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3. Re: C key

On 28 Oct 2000, at 10:48, Bernie wrote:


>   You don't you use David's OX to write a compiler in Euphoria
>   that outputs compiled code to run on the GameBoy ?

Just a thought here,, the C128 has a Z80 in it, and there were compilers written
for it,,
maybe you could write the Gameboy programs on the C128 in Z80 mode, then
translate any machine hardware addys to Gameboy, and transfer the finished game
to
the Gameboy?

Kat

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