1. wxWindows

Due to technical difficulties, I've put trying to get wxWindows working on
hold for the moment. If anyone has any questions, or wants to convince me to
keep at it (and lend a hand), send me a note.

I'm not getting out of the cross-platform game entirely, though. I'll
probably take another stab at wrapping GTK+ (using Ox to parse the include
files) once I get through debugging Py (that may be a while!).

-- David Cuny

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2. Re: wxWindows

Hi David,

Where do you get your GTK+ dll's from?
( http://www.gimp.org/win32/ ?)

My one hour session with Swig last week once again proved how little I know
about C and makefiles!

And how does ox compare to Swig?
Is your download of ox at http://www.lanset.com/dcuny/download/ox.zip
still current?

Regards

Ray Smith


>Due to technical difficulties, I've put trying to get wxWindows working on
>hold for the moment. If anyone has any questions, or wants to convince me
to
>keep at it (and lend a hand), send me a note.
>
>I'm not getting out of the cross-platform game entirely, though. I'll
>probably take another stab at wrapping GTK+ (using Ox to parse the include
>files) once I get through debugging Py (that may be a while!).
>
>-- David Cuny

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3. Re: wxWindows

Ray Smith wrote:

> Where do you get your GTK+ dll's from?

   http://user.sgic.fi/~tml/gimp/win32/

> My one hour session with Swig last week once again
> proved how little I know about C and makefiles!

I knew virtually nothing about makefiles before I started working with SWIG.
I wish it could have remainded that way. smile

> And how does ox compare to Swig?

Ox compares to Yacc rather than SWIG. Ox allows you to specify a grammar,
and will generate a Euphoria module that will process text according to
those grammar rules. The 'official' reason for writing Ox was so that I'd
have a 'real' parser for my Euphoria version of SWIG, instead of the code I
had hacked together. Of course, I got caught up with Py, so I haven't
developed a C/C++ grammar yet.

> Is your download of ox at http://www.lanset.com/dcuny/download/ox.zip
> still current?

There are a number of changes that I've made to it, but I haven't updated
anything yet. I'll probably post an update in a couple of days. The latest
version of Py is broken because Ox gets confused about handling decimal
points - it reads:

   [1..2]

as

   "["  "1." ".2" "]"

The parser worked in the prior version, but then I 'fixed' it. The current
version of Ox on my machine handles numbers much more robustly, and
recognizes exponents as well. After I release the next version of Py, I'll
probably have some time to repackage Ox.

Thanks!

-- David Cuny

>
> Regards
>
> Ray Smith
>
>
> >Due to technical difficulties, I've put trying to get wxWindows working
on
> >hold for the moment. If anyone has any questions, or wants to convince me
> to
> >keep at it (and lend a hand), send me a note.
> >
> >I'm not getting out of the cross-platform game entirely, though. I'll
> >probably take another stab at wrapping GTK+ (using Ox to parse the
include
> >files) once I get through debugging Py (that may be a while!).
> >
> >-- David Cuny

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