1. More printf problems 2
- Posted by "Wallace B. Riley" <wryly at MINDSPRING.COM> Nov 10, 1997
- 847 views
--=====================_879189795==_ I tried to attach a message to a brief introduction a couple of minutes ago, and dropped the ball, so nothing was attached. Here we go again; I hope it works this time. Wally Riley wryly at mindspring.com --=====================_879189795==_ Hello everybody - Thanks to extensive help from Bob Pilkington and Ralf Nieuwenhuisen, my big program is running now, and it generates the 'progsig' outputs more or less satisfactorily.. It is a version of Art Adamson's traveling salesman program. I changed the 'progsig' interval so it is now generated every 10 minutes instead of every minute. Eventually I hope to remove it altogether. However, there is still something missing in my understanding of the 'printf' command, because I'm not getting any printed output at all. Ordinarily I wouldn't want much, but I do want enough at the present debugging stage to disclose any bugs. I'm left completely in the dark. I changed the program to work with a smaller collection of cities (18 instead of 48), which should produce some kind of output on the screen from time to time, and a printed message at longer intervals. I'm getting neither. I added a short routine that should print out a list of the cities in their current order at frequent intervals, whenever the program enters a particular subroutine, and I'm getting exactly nothing -- zero -- nada -- zilch. Here is the short routine: temp = open("PRN", "w") printf("temp", "%s\n", {"newTrip[1..9]}) printf("temp", "%s\n", {"newTrip[10..18]}) printf("temp", "%d\n\n", {count}) close("temp") The 18 states that should print out in two lines are, basically, the northeastern states of the U.S. plus all the states north of the Ohio River and east of the Mississippi River. Need a list? Here they are: ME, NH, VT, MA, RI, CT, NY, NJ, DE, MD, VA, WV, PA, OH, IN, MI, WI, IL. This is the initial order with which the main program begins; it should juggle the order, display any new order on the screen (now temporarily on the printer -- that doesn't work either) and if the new order has a shorter total distance, print that order on paper. The distance is the sum of the distances between the capitals of those states -- hence the resemblance of this program to the classic traveling-salesman problem. The object of the main program is to find a minimum-length tour (or almost minimum-length) of all 48 contiguous states of the U.S., subject to the restriction that each leg of the tour passes between adjoining states only. It is supposed to approximate the true minimum length only; the absolute minimum would take hundreds of years to compute. There are a number of other restrictions that follow from the adjoining requirement; I won't go into them now, because this is supposed to be a short note. There was an article about this project in the Amateur Scientist section of Scientific American last March. That article described an algorithm in C; Art Adamson revised the program in Euphoria and has recently produced an improved version, together with one from someone in Eastern Europe who doesn't know English, and whose program therefore I haven't yet been able to unravel. If you need additional information about this, some of it is available on the Euphoria Listserv (Art's two versions) or directly on the Internet (from the Society of Amateur Scientists). If I can help you by describing parts of it, let me know. If you really, *really* want to see my entire program, just ask; but it's a monster (eleven pages printed out) so I won't send it unless you absolutely, positively have to see it. My "short" version is also eleven pages, but it works with a smaller data base and is shorter in that respect only. Again, I'm reasonably sure that the hangup is in my use or misuse of the 'printf' command. There's something about it that I don't quite understand. I hope somebody can ferret it out. Thanks in advance. Wally Riley wryly at mindspring.com --=====================_879189795==_--
2. Re: More printf problems 2
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 11, 1997
- 801 views
- Last edited Nov 12, 1997
Wallace B. Riley wrote: > Thanks to extensive help from Bob Pilkington and Ralf > Nieuwenhuisen, my big program is running now, and it generates > the 'progsig' outputs more or less satisfactorily.. It is a > version of Art Adamson's traveling salesman program. I changed > the 'progsig' interval so it is now generated every 10 minutes > instead of every minute. Eventually I hope to remove it > altogether. Almost Nieuwenhuijsen, but it really doesn't matter, nor will i be insulted.BTW I hope Pete suggestions work, i suppose the euphoria documentation could be better, althrough i dunno any language that is this well documented, we ussually buy a book or get one from the library for those other language, cause the reference manuals are too techical. Also guess who has been interested in this problem some years ago and come up with some very complex sollutions or i think even *the* solution (used at this point) ??? Robert Craig did... Seriously, I am offcourse not sure if it was the same, but i say his name on some page that was also about this problem and they stated (i believe) that some suggestions of Robert Craig have lead to the way we try to solve this problem now. Maybe he knows more.. Ralf N nieuwen at xs4all.nl
3. Re: More printf problems 2
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Nov 11, 1997
- 770 views
- Last edited Nov 12, 1997
Ralf speculated: > Seriously, I am offcourse not sure if it was the same, but i say his > name on some page that was also about this problem and they > stated (i believe) that some suggestions of Robert Craig have > lead to the way we try to solve this problem now. It must have been some other Robert Craig. I have never tried to solve the Travelling Salesman problem. Regards, Rob Craig Rapid Deployment Software
4. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 12, 1997
- 773 views
On Tue, 11 Nov 1997, Robert Craig wrote: > Ralf speculated: > > Seriously, I am offcourse not sure if it was the same, but i say his > > name on some page that was also about this problem and they > > stated (i believe) that some suggestions of Robert Craig have > > lead to the way we try to solve this problem now. > > It must have been some other Robert Craig. > I have never tried to solve the Travelling Salesman problem. Geez there must be a lot of traveling salemen who use euphoria and NEED THIS ANSWER! Why anyone ELSE would is beyond me. Isn't there a reference book somewhere with the correct answer? Just look it up. =) Somebody write a boxing game... Michael Packard Thinking about choplifter...
5. Re: More printf problems 2
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 12, 1997
- 756 views
Michael Packard wrote: > Geez there must be a lot of traveling salemen who use euphoria and > NEED > THIS ANSWER! Why anyone ELSE would is beyond me. Isn't there a > reference > book somewhere with the correct answer? Just look it up. =) Eh.. there is no perfect answer, and i know you aren't actually wondering why people need this, do you ?? The problem is called Travelling-SalesMan-Problem. But what we really want, is an system that gives a good solution when there are too many possibilities to check them all. You can't look the answer up, the solutions are getting better everyday. And for you AI-man, think about the help this system can give, for a chess-game. There are so many different combinations to check and value in a short time. We need to learn that computer to see patterns and to check very very very deep in a short time, using a good-solution instead of perfect-solution-system. For somebody who is a professional programmer, your respons was kinda weird, like you don't know... ..well at least, you do now. Ralf N. nieuwen at xs4all.nl
6. Re: More printf problems 2
- Posted by Arthur Adamson <euclid at ISOC.NET> Nov 12, 1997
- 761 views
>Somebody write a boxing game... Man can not live on games alone:) Bye. Art Arthur P. Adamson, The Cincinnati Engine Man, euclid at isoc.net
7. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 12, 1997
- 769 views
On Wed, 12 Nov 1997, Arthur Adamson wrote: > >Somebody write a boxing game... > > > Man can not live on games alone:) yes he can... =)
8. Re: More printf problems 2
- Posted by Ad Rienks <Ad_Rienks at COMPUSERVE.COM> Nov 12, 1997
- 766 views
Michael Packard wrote: >> Geez there must be a lot of traveling salemen who use euphoria >and > NEED > THIS ANSWER! Why anyone ELSE would is beyond me. = >Isn't there a > reference > book somewhere with the correct >answer? Just look it up. =3D) = Why don't you program a 'travelin-salesmen-shoot'em'up-game'? As the salesmen become more and more intelligent, you try to block their way and they in turn try to find the next best solution. etc, etc... In the next stage the salesmen have to grab bulls or cows by their horns.= The salesmen in black! Ad
9. Re: More printf problems 2
- Posted by "Wallace B. Riley" <wryly at MINDSPRING.COM> Nov 12, 1997
- 796 views
At 02:01 AM 11/12/97 -0800, you wrote: >Geez there must be a lot of traveling salemen who use euphoria and NEED >THIS ANSWER! Why anyone ELSE would is beyond me. Isn't there a reference >book somewhere with the correct answer? Just look it up. =) > >Somebody write a boxing game... > You must be kidding. I hope you are. Surely you know that a complete solution to the traveling salesman problem would take hundreds of years on the largest imaginable supercomputer. It's a matter of theoretical interest only, or something for us types with hyperactive imaginations to play with. On the other hand, it's not entirely theoretical; Dr. Shawn Carlson, in his original Scientific American writeup last March, gave a very realistic situation in which at least some approximation to the solution, if not a complete solution, would be quite useful. Hence the approach using Simulated Annealing. Look up that article. It's very interesting. Wally Riley wryly at mindspring.com
10. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 12, 1997
- 752 views
On Wed, 12 Nov 1997, Wallace B. Riley wrote: > You must be kidding. I hope you are. Surely you know that a complete > solution to the traveling salesman problem would take hundreds of years on > the largest imaginable supercomputer. It's a matter of theoretical interest > only, or something for us types with hyperactive imaginations to play with. > But if you AREN'T a traveling salesman, why would you waste your time trying to find an optimal solution to a problem you will never face? And if as you say it can't be done on real computers, why bother trying to do it on your desktop? Surely you have more useful things to do. If you ARE a traveling saleman, you're gonna go broke waiting for the computer to give you an optimal solution, just connect the dots on the map and go sell something, like traveling salesmen have been doing for hundreds of years. Michael Packard
11. Re: More printf problems 2
- Posted by Arthur Adamson <euclid at ISOC.NET> Nov 12, 1997
- 756 views
- Last edited Nov 13, 1997
>it on your desktop? Surely you have more useful things to do. If you ARE >a traveling saleman, you're gonna go broke waiting for the computer to >give you an optimal solution, We can always play games while waiting for an answer? :) Arthur P. Adamson, The Cincinnati Engine Man, euclid at isoc.net
12. Re: More printf problems 2
- Posted by Arthur Adamson <euclid at ISOC.NET> Nov 12, 1997
- 743 views
- Last edited Nov 13, 1997
Ralf says: > There are so many different combinations to check and value in a >short time. We need to learn that computer to see patterns and to check >very very very deep in a short time, using a good-solution instead of >perfect-solution-system. I recently read that the world record for a perfect answer, found after immense effort has been raised to ~3200 cities. My progs do a good approximation for 500. Jan's are better and faster. In the same vein, in answer to Matt's item-sum question, I have just completed a prog which will: 1. Given a pile of boxes of varying weights (random variation). 2. Given a fleet of trucks of given carrying capacity (all the same). 3. Sort the boxes into truck-loads with the weight approaching but not exceeding the truck capacity. It runs fast (a few seconds for 500 boxes, 6 trucks) and finds "good" answers in the Ralf sense. Let me know if you are interested (Matt, your copy is on the way.) Bye, Art Arthur P. Adamson, The Cincinnati Engine Man, euclid at isoc.net
13. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 13, 1997
- 762 views
On Wed, 12 Nov 1997, Arthur Adamson wrote: > In the same vein, in answer to Matt's item-sum question, I have just > completed a prog which will: > > 1. Given a pile of boxes of varying weights (random variation). > 2. Given a fleet of trucks of given carrying capacity (all the same). > 3. Sort the boxes into truck-loads with the weight approaching but not > exceeding the truck capacity. > > It runs fast (a few seconds for 500 boxes, 6 trucks) and finds > "good" answers in the Ralf sense. That I can see would be a useful program. Of course, you'd need to have the boxes varying sizes too to be totally useful. You NEVER have the right sized box for something. =) Michael We still need a boxing game.
14. Re: More printf problems 2
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 13, 1997
- 776 views
Arthur Adamson wrote: > In the same vein, in answer to Matt's item-sum question, I > have just > completed a prog which will: > > 1. Given a pile of boxes of varying weights (random variation). > 2. Given a fleet of trucks of given carrying capacity (all the > same). > 3. Sort the boxes into truck-loads with the weight approaching > but not > exceeding the truck capacity. Hey, there was this puzzle just like the one above, and you could win money with the best answer, I did try, but i suppose somebody else got a better solution. > Let me know if you are interested (Matt, your copy is on the > way.) Sure, sounds interesting... Ralf N. nieuwen at xs4all.nl
15. Re: More printf problems 2
- Posted by Arthur Adamson <euclid at ISOC.NET> Nov 13, 1997
- 773 views
>> 1. Given a pile of boxes of varying weights (random variation). >> 2. Given a fleet of trucks of given carrying capacity (all the same). >> 3. Sort the boxes into truck-loads with the weight approaching but not >> exceeding the truck capacity. >That I can see would be a useful program. Of course, you'd need to have >the boxes varying sizes too to be totally useful. You NEVER have the >right sized box for something. =) Extending it to limit it by cubuc content would be easy but don't ask me to choose the best length, width, and height to let the truck be filled with no empth crevices :) Bye, Art Arthur P. Adamson, The Cincinnati Engine Man, euclid at isoc.net
16. Re: More printf problems 2
- Posted by "Wallace B. Riley" <wryly at MINDSPRING.COM> Nov 13, 1997
- 767 views
At 02:54 PM 11/12/97 -0800, you wrote: >But if you AREN'T a traveling salesman, why would you waste your time >trying to find an optimal solution to a problem you will never face? And >if as you say it can't be done on real computers, why bother trying to do >it on your desktop? Surely you have more useful things to do. If you ARE >a traveling saleman, you're gonna go broke waiting for the computer to >give you an optimal solution, just connect the dots on the map and go sell >something, like traveling salesmen have been doing for hundreds of years. > Oh, come on. Don't you ever do anything, like work crossword puzzles, read murder mysteries, watch hammy drammies on TV, just because you enjoy doing them? Does everything have to have a practical purpose? Bah, humbug! Wally Riley wryly at mindspring.com
17. Re: More printf problems 2
- Posted by "Wallace B. Riley" <wryly at MINDSPRING.COM> Nov 13, 1997
- 784 views
- Last edited Nov 14, 1997
At 12:02 AM 11/13/97 -0800, you wrote: >We still need a boxing game. Here it is: BIFF! ZOK! POW! (Flump!) 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - And the winnah is --- Wally Riley wryly at mindspring.com >
18. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 13, 1997
- 791 views
On Thu, 13 Nov 1997, Wallace B. Riley wrote: > Oh, come on. Don't you ever do anything, like work crossword puzzles, read > murder mysteries, watch hammy drammies on TV, just because you enjoy doing > them? Does everything have to have a practical purpose? Bah, humbug! I don't waste days of my life doing something that in the final analysis are counterproductive. Why work on a problem you know you can't solve, and even if you got the solution you couldn't use it practically in your life? If you want to waste your life, I guess you can, but I'd rather you do something productive, like write a boxing game. =) ok,ok I wrote a program once that computed Pi to an arbitrary number of decimal places when I knew darn well only the first 4 are useful for any normal application on earth, but I was young and didn't know better. Michael Packard
19. Re: More printf problems 2
- Posted by Michael Packard <lgp at EXO.COM> Nov 13, 1997
- 783 views
On Thu, 13 Nov 1997, Wallace B. Riley wrote: > At 12:02 AM 11/13/97 -0800, you wrote: > >We still need a boxing game. > > Here it is: > BIFF! ZOK! POW! (Flump!) > 10 - 9 - 8 - 7 - 6 - 5 - 4 - 3 - 2 - 1 - > And the winnah is --- Mean Mikey! (and the crowd goes wild) I've wasted most of the last week playing 4d boxing. Michael