1. SFX2 Not Working... :(
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jun 15, 1997
- 929 views
I got the SFX2 libs and something really weird happend: * I have a dsp version of 2+ (I think 3, but do not know for sure, 2 always works for me...) * The GaMe&Wav worked for me, (it's all i really need,anyway) * The sfxdemo and wavdemo did not!! * The sfxdemo has got an error in it, says ex.exe * The wavdemo tells me my soundcard is not supported You must know that I have a thouzand games installed or had installed where the SoundBlaster routines all worked fine, really NEVER a problem, it really is 100% compatible, the only problem i sometimes have is with my cd and soundcard (The port for playing a music-cd during a game) Hope Jaques Deschenes can fix this or at least help me. (I am problely not the only one) Ralf Nieuwenhuijsen nieuwen at xs4all.nl
2. Re: SFX2 Not Working... :(
- Posted by "midnight.runner" <mrunner at WEBACCESS.NET> Jun 15, 1997
- 905 views
Ralf Nieuwenhuijsen wrote: > You must know that I have a thouzand games installed or had > installed where the SoundBlaster routines all worked fine, really > NEVER a problem, it really is 100% compatible, the only problem i > sometimes have is with my cd and soundcard (The port for playing a > music-cd during a game) As a programmer, you should know that even if your soundcard claims to be 100% SoundBlaster compatible, it really isn't 100% SoundBlaster compatible. There's only one soundcard I would recommend outside of a SoundBlaster, and that is a Gravis UltraSound - It has SoundBlaster emulation, but all the cool sound libraries support it now anyway. And it picks up a LOT less noise than a SB, espically handy if you're into making samples from a Line-In/Mic. SoundBlasters will pick up all kinds of noise, including your hard drive clicking (try cranking your soundcard, and copy large file to another directory). Alas, I'm too cheap to buy one, so I must deal with SB16 for now. Oh, as for your CD-Soundcard problem, check and see if your cable from the CD-Drive is properly plugged onto your soundcard, or if you have one at all. If not, wander down to your local electronics shop and ask for a MPC-2 cable to connect from your <insert soundcard> to your <insert cd brand/model>. Hope that helps. -- - MiD ( mrunner at webaccess.net / http://rmi.net/~kaliste/ )
3. Re: SFX2 Not Working... :(
- Posted by Jacques Deschenes <desja at QUEBECTEL.COM> Jun 15, 1997
- 903 views
- Last edited Jun 16, 1997
At 15:28 97-06-15 +0000, Ralf wrote: >I got the SFX2 libs and something really weird happend: > > * I have a dsp version of 2+ (I think 3, but do not know for sure, 2 >always works for me...) > * The GaMe&Wav worked for me, (it's all i really need,anyway) > * The sfxdemo and wavdemo did not!! > * The sfxdemo has got an error in it, says ex.exe > * The wavdemo tells me my soundcard is not supported > > You must know that I have a thouzand games installed or had >installed where the SoundBlaster routines all worked fine, really >NEVER a problem, it really is 100% compatible, the only problem i >sometimes have is with my cd and soundcard (The port for playing a >music-cd during a game) > > Hope Jaques Deschenes can fix this or at least help me. > (I am problely not the only one) > I don't have that problem on my sound card and no one else reported a failure of sfx_demo or wavdemo. Could you please, send me more information. Can you trace the error to the source code line. I will work on sfx2.e in the following days. Now that I have a 16 bits card I will be able to modify the code to play 16 bits files without converting them to 8 bits. A next release should come in a few week. Regards, Jacques Deschenes Baie-Comeau, Quebec Canada desja at quebectel.com
4. Re: SFX2 Not Working... :(
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jun 16, 1997
- 909 views
--Message-Boundary-10499 Content-type: text/plain; charset=US-ASCII Content-description: Mail message body Jaques Deschenes wrote: > I don't have that problem on my sound card and no one else reported a > failure of sfx_demo or wavdemo. Could you please, send me more information. > Can you trace the error to the source code line. It was a sliching error (You can't slice past end of sequence) and it occured because no file at all could be loaded... I fixed by checking if any file is loaded at all, if not no use for running this program, abort! The real problem is that my sound_card is not detected correctly.... I get a SoundCard not supported error from wavdemo.ex and the iSbCardError says the same during sfxdemo.ex However the game&wav thing does work correctly... I got the sfxdemo working about a minute ago, when i pressed 'q' at line 24 while tracing, that worked until i started my pegasus mail and connected to the net while euphoria was waiting in the background, after that i tried a dozen times, it just won't work anymore... maybe something with win95... PS I tried it all with 1.5 and 1.5a it didn't make a difference.... I made a ex.err file by stopping the program while tracing so you can see how weird your values are... Here are the highlighst of the your values, for more see the ex.err file attached.... BaseIo = 544 (My real one is 220) Irq = 5 (Correct) DMA8 = 1 (Correct) DmaChannel = 1 (WHat's the difference with DMA8 ?) ANd almost all addresses are 2.19702e+009 The copy_thing addresses are all 2.19703e+009 Have a better look at ex.err, it contains the full names of everything and all the values.. note the weird memory addresses, do you lock them all after at the end of each allocation or at the end of all allocation, do you lock them at all?? Maybe the allocation thing doesn't work right.... > I will work on sfx2.e in the following days. Now that I have a 16 bits > card I will be able to modify the code to play 16 bits files without > converting them to 8 bits. Cool, what about different volumes for left and right and CENTER and more mixing options at the playsequence... PlaySound ( SoundHandle, Frequency, Volume, Rate, Effects ) Where effect is a sequence containing effect data which allows you to do things as echo (reverb really sounds great), volume sliding, tone sliding, Rate sliding, etc. With that a module-player is made in no time.... A module-player sounds zillions times better than midi, but requires more cpu (a 4-track, rate:22.000, Mono requires about 2.5% cpu in 100% machinecode) I got a lot of specs about midi/fm programming, if you want them i can mail them to you, i tried to do this myself, but i just get too confused about machine_code, segements, dma, ports, bytes, bits and stuff... ..but then again i do not have any experience with these at all..... Ralf Nieuwenhuijsen nieuwen at xs4all.nl --Message-Boundary-10499 Content-type: text/plain; charset=US-ASCII Content-disposition: inline Content-description: Attachment information. The following section of this message contains a file attachment prepared for transmission using the Internet MIME message format. If you are using Pegasus Mail, or any another MIME-compliant system, you should be able to save it or view it from within your mailer. If you cannot, please ask your system administrator for assistance. ---- File information ----------- File: EX.ERR Date: 16 Jun 1997, 12:41 Size: 3025 bytes. Type: Text --Message-Boundary-10499 Content-type: Application/Octet-stream; name=EX.ERR; type=Text
5. Re: SFX2 Not Working... :(
- Posted by "midnight.runner" <mrunner at WEBACCESS.NET> Jun 16, 1997
- 893 views
Ralf Nieuwenhuijsen wrote: > DMA8 = 1 (Correct) > DmaChannel = 1 (WHat's the difference with DMA8 ?) I assume DMA8 is your 8-bit DMA, and DmaChannel would be your 16-bit DMA, but Jacques said it didn't support 16-bit .WAV's because he didn't have a 16-bit card..? I guess it's just filling in the same DMA for both? Anyway, the two DMAs should be different - my 8-bit DMA is 1, and my 16-bit DMA is 5. -- - MiD ( mrunner at webaccess.net / http://rmi.net/~kaliste/ )
6. Re: SFX2 Not Working... :(
- Posted by Jacques Deschenes <desja at QUEBECTEL.COM> Jun 16, 1997
- 928 views
- Last edited Jun 17, 1997
At 13:19 97-06-16 +0000, Ralf wrote: > I get a SoundCard not supported error from wavdemo.ex and the >iSbCardError says the same during sfxdemo.ex This error should append only if your dsp version is lower than 2.0 game&wav doesn't use sfx2 it uses first version of sfx and sbcard.e which is very different code. > I got the sfxdemo working about a minute ago, when i pressed 'q' at >line 24 while tracing, that worked until i started my pegasus mail >and connected to the net while euphoria was waiting in the >background, after that i tried a dozen times, it just won't work >anymore... maybe something with win95... I have no answer to that for the moment. > BaseIo = 544 (My real one is 220) this value is correct 544 = 220h > Irq = 5 (Correct) > DMA8 = 1 (Correct) > DmaChannel = 1 (WHat's the difference with DMA8 ?) > ANd almost all addresses are 2.19702e+009 > The copy_thing addresses are all 2.19703e+009 those address are OK too. euphoria print large integer in exponatial notation. it seem that I have a lot of debugging to do with this sfx2. About MOD player, I tried two MOD player on my computer and both failed. So I have no idea how good MOD files are. If I do something it will be MID file player rather than MOD. If you programming specs for OPL3 and OPL4 fm synthesizer chip I would like to have it. I have some of them but it's not complete. Regards, Jacques Deschenes Baie-Comeau, Quebec Canada desja at quebectel.com
7. Re: SFX2 Not Working... :(
- Posted by "midnight.runner" <mrunner at WEBACCESS.NET> Jun 17, 1997
- 916 views
Jacques Deschenes wrote: > About MOD player, I tried two MOD player on my computer and both failed. > So I have no idea how good MOD files are. > If I do something it will be MID file player rather than MOD. Truly, .MOD/.XM/.S3M/etc.. are tons better than MIDI files, IMO, and would much rather see support for these files. Besides, most of the samples stored in .MOD formats are .WAV files anyway. If you're looking for a good MOD player, do a web search for Cubic Player. It's really good, fast, and free. -- - MiD ( mrunner at webaccess.net / http://rmi.net/~kaliste/ ) nothing:information Service: 1 - 719 - 380 - 1396 iLLoGiK ushq / Project Gabbangelion ushq unofficial Kosmic distro