1. I give up...I'm goin' with Neil...read this...

I give up.  I tried to convert Jiri's VGRAPH.E routines to work in
16-bit and 24-bit modes, but I couldn't.  I have been doing all this
just so I can use virtual pages, and I've done some looking at Neil,
and it suits my needs, at least most of them.

Here are my questions about Neil:

1) I modified image.e --> image2.e, and made it not so dependant on
graphics.e, anyway, I read a 256-color bitmap in with read_bitmap() (I
didn't change that), and I want to know how to convert that into
#RRGGBB for use with set_all_palette() in Neil.  Would the rgb()
function in Win32Lib work, or

colorRed+(256*colorGreen)+(256*256*colorBlue)

work?

2) When I read a bitmap in with load_bitmap(), how do I tell it to set
that to the screen?

3) How do I copy stuff from a virtual screen to the main screen, I
tried incorporating single_copy() from VESA20.E, but I don't know how
to make gfx_mode() set those variables.

4) Does Neil have such a thing as save_image()?

5) Is there anything simpler than Neil that would suit my needs?  My
needs are a virtual screen running library that works in 256-color+
modes.

Thanks,
Mike Hurley

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2. Re: I give up...I'm goin' with Neil...read this...

After playing around with the basics, I was considering which graphic
library to start on myself.  Neil, according to most of what I've heard on
the list, is one of the most flexible.  But almost none of the example
programs will even work on my system.  They apparently run on an unsupported
graphic mode.  However, the ModeX library seems to work fine.  I was
wondering if any one has used this, and what they thought about it?
  I'm really hoping (eventually) to put together a turn based strategy game,
something on the order of Master Of Magic, so super high speed graphics
aren't necessary.  Of course, later on, I might want something that can do
more than the fairly undemanding types of animation I'll be invoking.
  Thanks to everyone,

IsaacJ

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