1. answer to BRAIN TEASER

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Lewis Townsend, you are a winner......
pick anything off the bottom shelf.

thanks also to our galiant runners up=20
Carl R.White, Grape and Hawke for their answers.

As Lewis pointed out, minangle can be larger
than maxangle, in some cases.=20
My condition was as follows-

If (maxang<=3D360 and minang>=3D1 and ang<=3Dmaxang and ang>=3Dminang) =
or
(maxang>360 and (ang>minvang or ang<maxang-360)) or
(minang<1 and (ang>minang+360 or ang<maxang)) then
blah

so I shall be using your condition instead.(It does work.)

I nearly finished my 3dengine(mk2) when I ran out of statements in the=20
shareware copy of Euphoria. So I will try and compress it a little.
It looks nice and fast. I will post a copy as soon as it is done so
game writers can write doom type things.=20

"RDS send me a full copy and I'll make Euphoria look good!"

worth a try, although I'll probably buy a copy anyway, its a very
well thought out language. Thanks for writing it.
bye, Col22


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<DIV><FONT face=3DArial size=3D2><BR>Lewis Townsend, you are a =
winner......<BR>pick=20
anything off the bottom shelf.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>thanks also to our galiant runners up =
<BR>Carl=20
R.White, Grape and Hawke for their answers.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>As Lewis pointed out, minangle can be=20
larger<BR>than maxangle, in some cases. <BR>My condition was as=20
follows-</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If (maxang&lt;=3D360 and minang&gt;=3D1 =
and=20
ang&lt;=3Dmaxang and ang&gt;=3Dminang) or<BR>(maxang&gt;360 and =
(ang&gt;minvang or=20
ang&lt;maxang-360)) or<BR>(minang&lt;1 and (ang&gt;minang+360 or =
ang&lt;maxang))=20
then<BR>blah</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>so I shall be using your condition =
instead.(It does=20
work.)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I nearly finished my 3dengine(mk2) when =
I ran out=20
of statements in the <BR>shareware copy of Euphoria. So I will try and =
compress=20
it a little.<BR>It looks nice and fast. I will post a copy as soon as it =
is done=20
so<BR>game writers can write doom type things. </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>"RDS send me a full copy and I'll make =
Euphoria=20
look good!"</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>worth a try, although I'll probably buy =
a copy=20
anyway, its a very<BR>well thought out language. Thanks for writing =
it.<BR>bye,=20

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2. Re: answer to BRAIN TEASER

You wrote:

>Lewis Townsend, you are a winner......
>pick anything off the bottom shelf.

Thanks, I ran your 3denge.ex file and it looks pretty impressive.  I like
how straight lines curve (like in real life), I don't believe I've seen any
game that does that.

Lewis Townsend


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