1. Re: Adventure Game Parser

On a related note... are there enough of us who would be willing to
collaborate on an adventure game system in Euphoria? My primary interest in
this type of game stems from a desire to develop something more akin to a
"real" role-playing experience than the typical crpg provides. I was planning
to develop a mostly text based engine with support for graphics, background
music, sound effects and possibly limited animation with AI for the NPCs. A
good bit of code is out there in C/C++ and Pascal for developing game parsers.
In addition to Hugo, there are other systems like Inform, and Tads (and the
VERY nice HTML-Tads, which just came out), if you want example code to go
from.

Chuck

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