1. Re: Adventure Game Parser
- Posted by Jeff Zeitlin <jzeitlin at CYBURBAN.COM>
Dec 10, 1998
-
Last edited Dec 11, 1998
On Thu, 10 Dec 1998 00:06:32 -0500, Ferlin <ferlin at SANDW.NET>
wrote:
>> Quality wrote:
>> My particular area of interest is developing Interactive Fiction (text
>> based adventures like Colossal Cave & Zork) and I am wondering what
> I am currently in the process of working on an Adventure Game
>Parser. I am glad to see there is someone out there that still enjoys
>playing games that involve THINKING and Imagination, rather than Point
>and Click.
> I was wondering if the Adventure Game Parser would be well
>received or not, but my thoughts were if you have no use for it, then
>don't get it. Would be glad to communicate with you on ideas for your
>Parser, maybe we could give each other ideas.
> Out of curiosity, who out there would be interested in an
>Adventure Game Design Kit and Run Time Parser?
<HORSESHACK>
Oooh! Oooh! Me! Me!
</HORSESHACK>
--
Jeff Zeitlin
jzeitlin at cyburban.com