1. Graphics help
- Posted by David Cuny <dcuny at LANSET.COM> Nov 15, 1998
- 545 views
I've been working on scrollbars in Dos32Lib, and I've got a question. Redrawing the scrollbars displays a lot of "flashing" as the graphics are redone. This is something which I would rather avoid. As far as I can understand, you can avoid this by copying the current screen to a second video page, write to that page, and then display the page when the update is complete. This assumes that your computer actually has enough video memory to support multiple video pages. I *think* the term is "double-buffering". I attempted something like this in my TextGUI, but I have a couple of questions. Other than a couple of added tests, I assume that the only real added cost is that of copying the current screen to another oprtion of video memory. If this has to be done using xxxx_image, then there's a lot of overhead associated with translating from pixels to sequences and back again. Can this be avoided by using peek/poke? What modes does this work in? Does anyone have any suggestions here? If there is a large overhead, I'll just skip it and live with the mediocre graphics. Along those lines, as cool as the Java look and feel is, the graphic overhead associated with it seems counterproductive to the goal of the library - to let it run on older, slower machines. So there's a good chance that I may change the L&F to something simpler that can be rendered much faster. -- David Cuny
2. Re: Graphics help
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Nov 15, 1998
- 533 views
- Last edited Nov 16, 1998
>Does anyone have any suggestions here? If there is a large overhead, I'll >just skip it and live with the mediocre graphics. David, why dont you just use a graphics library. We've discussed this before. There are a number of big advantages: 1) You dont have to re-invent the wheel: it saves you time/effort. 2) Most are 99% ASM it is simple 4 to 5 times *faster* 3) Because it uses ASM it is usually also much more memory efficient. 4) Their interface although not as simple as just a pixel () and get_pixel () is much more powerfull and effective. 5) Already two libraries provide true-color modes already, and pete's doesnt' even use banking no more.. Euphoria is simply too slow at SVGA modes, and cant handle true color modes. And although true color is a bit overdone, you at least want SVGA modes. So, if you want Dos32lib to look as good as real windows (*look* I said) and still perform reasonable on a normal pentium, you either have to get your hands dirty in the ASM or use a library. Ralf
3. Re: Graphics help
- Posted by Robert Craig <rds at EMAIL.MSN.COM> Nov 15, 1998
- 521 views
David Cuny writes: > I've been working on scrollbars in Dos32Lib, and I've got a question. > Redrawing the scrollbars displays a lot of "flashing" as the graphics are > redone. This is something which I would rather avoid. If it's mainly a problem of "flicker" and not overall slowness, there are some techniques you can try. (Maybe you've thought of these already): 1. When updating an area of the screen, try to calculate the final picture of what it should look like before drawing it. Avoid displaying the intermediate stages. For example if you are moving an object, like a scroll bar, from point A to point B, an obvious solution is to "blank" it out at position A and redraw it at B. This will cause flicker as the monitor will sometimes refresh when the bar is blanked out, before it has been redrawn. There would be far less flicker if you could redraw the image of the whole updated area in "one shot". i.e. draw the bar including some trailing "blank" pixels, to wipe out the previous image of the bar. 2. You might be able to update just the ends of the scroll bar, not the whole bar, to effectively move it. 3. You might wait for the vertical blank period of the monitor before updating the screen. There's some machine code for that around somewhere. Regards, Rob Craig Rapid Deployment Software http://members.aol.com/FilesEu/
4. Re: Graphics help
- Posted by Keith Krepps <kkrepps at ALINK.COM> Nov 15, 1998
- 523 views
- Last edited Nov 16, 1998
I think Rob may be referring to this Dave. (His last point.) http://www.harborside.com/home/x/xseal/euphoria/ Check out the bottom of the tutorials page. -----Original Message----- From: Euphoria Programming for MS-DOS [mailto:EUPHORIA at LISTSERV.MUOHIO.EDU]On Behalf Of Robert Craig Sent: Sunday, November 15, 1998 5:24 PM To: EUPHORIA at LISTSERV.MUOHIO.EDU Subject: Re: Graphics help David Cuny writes: > I've been working on scrollbars in Dos32Lib, and I've got a question. > Redrawing the scrollbars displays a lot of "flashing" as the graphics are > redone. This is something which I would rather avoid. If it's mainly a problem of "flicker" and not overall slowness, there are some techniques you can try. (Maybe you've thought of these already): 1. When updating an area of the screen, try to calculate the final picture of what it should look like before drawing it. Avoid displaying the intermediate stages. For example if you are moving an object, like a scroll bar, from point A to point B, an obvious solution is to "blank" it out at position A and redraw it at B. This will cause flicker as the monitor will sometimes refresh when the bar is blanked out, before it has been redrawn. There would be far less flicker if you could redraw the image of the whole updated area in "one shot". i.e. draw the bar including some trailing "blank" pixels, to wipe out the previous image of the bar. 2. You might be able to update just the ends of the scroll bar, not the whole bar, to effectively move it. 3. You might wait for the vertical blank period of the monitor before updating the screen. There's some machine code for that around somewhere. Regards, Rob Craig Rapid Deployment Software http://members.aol.com/FilesEu/
5. Re: Graphics help
- Posted by David Cuny <dcuny at LANSET.COM> Nov 15, 1998
- 524 views
- Last edited Nov 16, 1998
Thanks, all, for the hints. I've decided to drop the Java look and feel. It looks cool, but I've been spending far too much time on form over function. Dos32Lib now has a GUI "inspired" by the Smalltalk/Athena/GEM/Mac widget set (read: flat, ugly, and functional). -- David Cuny
6. Re: Graphics help
- Posted by Irv Mullins <irv at ELLIJAY.COM> Nov 16, 1998
- 571 views
Ralf Nieuwenhuijsen wrote: > David, why dont you just use a graphics library. > We've discussed this before. There are a number of big advantages: > > Euphoria is simply too slow at SVGA modes, and cant handle true color modes. > And although true color is a bit overdone, you at least want SVGA modes. So, > if you want Dos32lib to look as good as real windows (*look* I said) and > still perform reasonable on a normal pentium, you either have to get your > hands dirty in the ASM or use a library. > Ralf:Which one do you consider the fastest? How about the easiest to use? Thanks Irv
7. Graphics help
- Posted by Greg90462 at aol.com Sep 21, 2002
- 525 views
--part1_3b.2cdcd271.2abe4fff_boundary Hey everybody, I am here because I would like to know how to make graphics in euphoria, If anybody knows a lot about graphics in euphoria please e-mail me. thanks, Greg --part1_3b.2cdcd271.2abe4fff_boundary <HTML><FONT FACE=arial,helvetica><FONT SIZE=2>Hey everybody, <BR> <BR> I am here because I would like to know how to make graphics in euphoria, If anybody knows a lot about graphics in euphoria please e-mail me. <BR> <BR> <BR>thanks, --part1_3b.2cdcd271.2abe4fff_boundary--
8. Re: Graphics help
- Posted by Greg90462 at aol.com Sep 22, 2002
- 565 views
--part1_4b.23aa9ff5.2abf356f_boundary Hey EUforum, I need graphics a game! so if you can help me please do so. Thanks, Greg --part1_4b.23aa9ff5.2abf356f_boundary <HTML><FONT FACE=arial,helvetica><FONT SIZE=2>Hey EUforum, <BR> <BR> I need graphics a game! so if you can help me please do so. <BR> <BR> <BR> <BR>Thanks, --part1_4b.23aa9ff5.2abf356f_boundary--
9. Re: Graphics help
- Posted by Greg90462 at aol.com Sep 22, 2002
- 506 views
--part1_cc.1222d7b1.2abf3b3a_boundary HEY IRV, THANKS --part1_cc.1222d7b1.2abf3b3a_boundary <HTML><FONT FACE=arial,helvetica><FONT SIZE=2>HEY IRV, <BR> --part1_cc.1222d7b1.2abf3b3a_boundary--