1. RE: Use EU on Programs/Games

eznetpage at yahoo.com wrote:
> 
> Hello everyone.   I was trying to play my new copy of Red Alert 2
> accross my two computers and going through the hassel of hooking
> them up when it came to me.  Could we use Euphoria in an existing
> program such as Red Alert two and use the network play mode on a
> single computer and just make it split sreen.  I was thinking we
> could mabey start the program twice and then have the network mode
> modified so we can play split screen.  Controls and a few visual
> things would have to be fixed to.  Could someone give me some advice
> on how to go about this?  Is it possible to intigrate EU into
> existing C++ or what ever RA2 is pgrammed in?

i don't think it's possible to integrate euphoria into anything, even 
with the source

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2. RE: Use EU on Programs/Games

er, clarification: even with the source of RA2. though i still don't 
think it would work with the eu source

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3. RE: Use EU on Programs/Games

Anything is possible. The question is, is it possible to convince 
someone that it's worthwhile for them to try?

People make hacks for games all the time, I don't see why it would be 
any different trying to use EU. As far as I know (which isn't far), 
hacks are usually small programs that either modify the games binary, or 
TSR's that poll for the game info, and modify it on the fly.

Trying to create a new interface for a game would be more than a 
challenge. It would be down right unnerving, particularly if you don't 
have the source (good luck getting source code for commercial software).

People spend months just picking apart the game binary to create simple 
trainers and hacks that simply modify some of the game variables, 
nevermind interface with all of them, and redirect the I/O of the game.

Let's just say, by the time you create your hack, the game will be 
obsolete, and you could have hooked up your other computer and played 
10000 times over. :)

Chris


sephiroth _ wrote:
> er, clarification: even with the source of RA2. though i still don't 
> think it would work with the eu source
> 
>

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