1. Re: Robot challenge - More Complex Maze Needed!

Irv Mullins wrote:
>
> On Fri, 6 Nov 1998 09:03:21 -0600, C & K L <candkNOSPAM2ME at TICNET.COM>
> wrote:
>
> >It would be cool to have people create a few mazes so we can have a
>
> Will do - but the maze must exist only on the screen - it's too easy
> if you have a _map_!

Yes, on second thought, the actual maze file wouldn't even be necessary,
because the Referee program would simply draw the maze on screen and the
bot.exe's would be able to see this screen... this would work, wouldn't
it?

> >If this is going to be the case, I'll need a few global variables/routines,
> >I think... won't I?
> >
> Maybe not. I was thinking of: PositionBot(1) = YourBotMove(PositionBot(1))
> passing the previous position {x,y} to YourBotMove(), and getting
> a new one back. Same routine for Bot 2. Display would be done

Well, with the idea of hiding code 'til the end, this wouldn't work. And
the reason we hide code is to see who comes up with the best solution
(however we decide to define best).

Therefore, the Referee (main program) would have to call Bot1.exe and
parse out a sequence created by that bot1.exe file. The Ref still
displays every thing in this scenario.

Irv, did you look at my EUbots War page yet?

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