1. RE: double buffering
- Posted by Brian Broker <bkb at cnw.com> Aug 16, 2001
- 403 views
David, Double buffering, in a nutshell, is the process of updating a screen buffer while another is being displayed. In DOS, you might display one graphics page while updating another graphics page in memory. When you are done updating, you blast the entire updated screen buffer to the display and the process starts over. In windows using Win32Lib, you would typically use a Pixmap as a buffer and copyBlt that Pixmap to the Window when the update is done. The result is faster, smoother animation because updating memory (your buffer) is typically much faster than updating the screen. -- Brian David S. wrote: > Hi all, > > When Derek was talking about graphic animation he mentioned the term > "double > buffering". What is that? > > Thanks, > David S.