1. DLL Automatic Wrapper Generator

Hello all,

   I've created a DLL Automatic Wrapper Generator.

   You give it a link_list, and build a wrapper on the fly.
The generated wrapper can then be used without having to define the 
link_list.

{"LoadIconA", {C_POINTER, C_INT}, C_INT} would allow you to call it like 
this afterwards:

   result = LoadIconA(a,i)

or if you want:

   result = c_func(xLoadIconA,{a,i})


Here is a snippet from Window.exw that comes in the zip..

<CODE STARTS HERE>
include auto_wrap.e

-- After you've successfully generated your wrapper, and are satisfied 
with it, you can
--   remove the DLL_link_list constant, and the call to build_wrapper()
constant DLL_link_list={
   {"user32.dll",
      {
         {"LoadIconA", {C_POINTER, C_INT}, C_INT}, -- func
         {"LoadCursorA", {C_POINTER, C_INT}, C_INT}, -- func
         {"RegisterClassExA", {C_POINTER}, C_INT}, -- func
         {"CreateWindowExA", -- func
               {C_INT, 
C_INT,C_INT,C_INT,C_INT,C_INT,C_INT,C_INT,C_INT,C_INT,C_INT,C_INT},
               C_INT},
         {"ShowWindow", {C_INT, C_INT}}, -- proc
         {"UpdateWindow", {C_INT}}, -- proc
         {"GetMessageA", {C_INT, C_INT, C_INT, C_INT}, C_INT}, -- func
         {"TranslateMessage", {C_INT}}, -- proc
         {"DispatchMessageA", {C_INT}}, -- proc
         {"BeginPaint", {C_INT, C_POINTER}, C_INT}, -- func
         {"GetClientRect", {C_INT, C_POINTER}}, -- proc
         {"DrawTextA", {C_INT, C_INT, C_INT, C_INT, C_INT}}, -- proc
         {"EndPaint", {C_INT, C_INT}}, -- proc
         {"PostQuitMessage", {C_INT}}, -- proc
         {"DefWindowProcA", {C_INT, C_INT, C_INT, C_INT}, C_INT} -- func
      }
   },
   {"gdi32.dll",
      {
         {"GetStockObject", {C_INT}, C_INT} -- func
      }
   },
   {"winmm.dll",
      {
         {"PlaySound", {C_INT, C_INT, C_INT}} -- proc
      }
   }
}
build_wrapper("win32_wrapper.e",DLL_link_list,1)

include win32_wrapper.e
<END OF CODE>


   Let me know what you think. I would like to get some test results 
before I give it to the archives.

Here is the link:  http://third_eye13.tripod.com/dawg.html


Chris

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