1. Version 2.4 and beyond
- Posted by Derek Parnell <ddparnell at bigpond.com> Feb 12, 2002
- 556 views
Hi Everyone, Firstly, thank you Robert for the 2.3 release. Now for the future. I think that when we submit requests for changes to the Euphoria language, we need to have answers for,at least, these questions : 1) What problems is the new feature trying to solve? 2) What impact will it have on existing source code? 3) What impact will it have on RDS's Euphoria Interpreter? 4) How does it align with the Euphoria's primary requirements? 5) How costly will it be to implement? Once when can answer these, then I think we can have informed debate on a new feature's justification. However, finding answers to all these questions will probably be difficult. In particular, #3, 4, and 5, depend on information that comes from RDS. I, for one, am not 100% sure of what are Euphoria's primary requirements. I suspect that minimulism, speed, size, and platform choice have a part, but what I'd really like, Robert, is to see them clearly stated and published under the RDS banner. Does any of this make sense to anyone else? I have a whole suite of suggestions for the language, but after having considered the above questions, I need to re-evaluate my list. --------- cheers, Derek.
2. Re: Version 2.4 and beyond
- Posted by Robert Craig <rds at RapidEuphoria.com> Feb 13, 2002
- 515 views
Derek Parnell writes: > I, for one, am not 100% sure of what are Euphoria's primary requirements. > I suspect that minimulism, speed, size, and platform choice have a part, > but what I'd really like, Robert, is to see them clearly stated and published > under the RDS banner. I don't have any hard and fast requirements or goals for Euphoria. I'm an opportunist. All I can do is tell you what I like about Euphoria, and what I feel about the current situation. 1. The core language. I'm content with the size of the core language. I reject the notion that it is "incomplete", or must be extended every year with new features. Sure, there could be some dotting of i's and crossing of t's, but any major new extension would have to match the power to weight ratio of the current core. Structures, classes, etc. are tempting, but I've studied them carefully over the years, and decided not to include them. When I look at grandiose languages, with 1000-page manuals describing only the *core* language, I'm appalled. People seem to be building all sorts of exotic, trendy features, just so they can one-up the others. I suspect these features are probably buggy, interact with each other in unpredictable ways, are rarely used and poorly understood by the masses. Python may have a lot of "features", but if it's 34x slower than the Euphoria *interpreter*, do you really care? I'm still waiting to see a fast action game written in Python or Perl. 2. Libraries One of the great strengths of Euphoria, compared to Python, Perl, or other interpreted languages, is that that the standard libraries, and most other important add-on libraries, Win32Lib etc., are all (heaven forbid!) written in Euphoria. In Python they have some kludgy API that lets people write extensions in C, since it's obvious to everyone that Python itself would be far too slow. This means that *all* Euphoria users can potentially write important libraries and tools, where performance matters, whereas in Python, you need to be a C expert and a Python expert, as well as learning the strange API. This bodes well for the future expansion of cool things that you can do in Euphoria. While I think the core should remain small, I'll be very happy to see lots of libraries developed. 3. Interpreter Source Code Releasing the source code was a bit of a two-edged sword. Although I'm giving away a few secrets, and there will be several different versions of Euphoria created, I think this is a powerful way to inject a blast of creativity into the Euphoria world, and some source holders have said that they will port to some interesting platforms. (nothing to announce yet). Ray Smith writes: > I also think RDS should have an official documented plan for the > future of Euphoria. "planning" stifles creativity. People should not focus so much on what I'm going to do. My job is to stimulate, and harness the creativity of the Euphoria community. I can't predict what's going to happen. Think of a big pot of boiling, bubbling chemicals and DNA. Things will either explode, or else some creature from the "X Files" is going to crawl out. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com
3. Re: Version 2.4 and beyond
- Posted by Irv Mullins <irvm at ellijay.com> Feb 13, 2002
- 523 views
On Wednesday 13 February 2002 04:32 pm, Robert Craig wrote: > I don't have any hard and fast requirements or goals for Euphoria. > I'm an opportunist. All I can do is tell you what I like about Euphoria, > and what I feel about the current situation. Then you should read the Dr. Dobb's Feb. article found here: http://www.ddj.com/documents/s=2287/ddj0202a/0202a.htm <I'll quote a bit> Is Worse Better? In many ways, Richard Gabriel's notion of "Worse Is Better" versus "The Right Thing" was the dominant theme of the workshop. In 1990, Gabriel wrote an essay (http://www.dreamsongs.com/WorseIsBetter.html) that described two approaches to software development. His thesis was that software should start small and evolve according to the needs of its users. Although the result might not be necessarily pretty, it has greater odds of surviving and even flourishing. <end quote> Regards Irv
4. Re: Version 2.4 and beyond
- Posted by euman at bellsouth.net Feb 13, 2002
- 535 views
----- Original Message ----- From: "Robert Craig" <rds at RapidEuphoria.com> > <snip......some> > 2. Libraries > > One of the great strengths of Euphoria, compared to > Python, Perl, or other interpreted languages, is that > that the standard libraries, and most other > important add-on libraries, Win32Lib etc., > are all (heaven forbid!) written in Euphoria. > In Python they have some kludgy API that lets > people write extensions in C, since it's obvious > to everyone that Python itself would be far too slow. > > This means that *all* Euphoria users can potentially write > important libraries and tools, where performance matters, > whereas in Python, you need to be a C expert and > a Python expert, as well as learning the strange API. > This bodes well for the future expansion of cool things > that you can do in Euphoria. I always wondered why a better or faster way of doing something is still not part of the interpreter. If >This means that *all* Euphoria users can potentially write >important libraries and tools, where performance matters this has been accomplished already shouldnt it (after extensive test) become part of our/your language? Freeing up some time spent making Euphorians include them... Here are some function that make Euphoria faster why are they not put into the interpreter? (small list) global function alloc_string(sequence s) -- diff but faster atom mem mem = allocate(length(s) + 1) poke(mem, s) return mem end function -- these are used functions that would make our code -- shorter. I have many larger examples. --You know things that seem to be in almost every program --but could possibly benefit from faster inlined C Code. global function LOWORD(atom long) return remainder(long,65536) end function global function HIWORD(atom long) return floor(long/65536) end function --using API for most things are MUCH-MUCH faster --than Euphoria's built-ins C Runtime counterparts global function peek_zstring(atom lpzString) return mypeek({lpzString,c_func(xlstrlen,{lpzString})}) end function I guess Im on a soapbox here about this but it is a fact Rob that API is faster in most case than your C Runtime. Are you planning on making Windows programmers happier? Euman euman at bellsouth.net
5. Re: Version 2.4 and beyond
- Posted by Irv Mullins <irvm at ellijay.com> Feb 14, 2002
- 513 views
On Wednesday 13 February 2002 04:49 pm, C. K. Lester wrote: > > I'm still waiting to see a fast action game > > written in Python or Perl. > > That's what I'm lookin' for... you got any links for me? > Here's what I found while eating my breakfast cereal: http://pygame.org/ http://shredwheat.zopesite.com/solarwolf http://www.onlamp.com/pub/a/python/2001/10/04/pythonnews.html http://py-universe.sourceforge.net/ http://www3.bc.sympatico.ca/futility/twitch/ http://www.serc.rmit.edu.au/~rob/openciv.html http://www.oberhumer.com/opensource/pysol/ http://www.vex.net/parnassus/apyllo.py/238168060 http://yanoid.sourceforge.net http://www.strout.net/python/bus/ http://www.interstelen.com/faq.html Regards, Irv
6. Re: Version 2.4 and beyond
- Posted by Mike Nelson <MichaelANelson at WORLDNET.ATT.NET> Feb 14, 2002
- 514 views
C. K. Lester wrote: <snip> <quote Rob Craig> > > Structures, classes, etc. are tempting, but I've studied them > > carefully over the years, and decided not to include them. </quote> > > What detriments outweighed what benefits? > </snip> I've been studying the source code with a view to adding classes--it is doable in priciple but the resulting interpreter will be significantly bigger and slower. I may do this sometime as a custom interpreter, but for for Rob to build in classes, etc. as a feature would be to impose OOP's speed penalties on those who don't use OOP. While an OOP library is slower than built in OOP would be, it imposes no speed penalty on non-users. -- Mike Nelson
7. Re: Version 2.4 and beyond
- Posted by kbochert at ix.netcom.com Feb 14, 2002
- 504 views
-------Phoenix-Boundary-07081998- Hi Mike Nelson, you wrote on 2/14/02 8:54:40 AM: >I've been studying the source code with a view to adding classes--it is >doable in priciple but the resulting interpreter will be significantly >bigger and slower. I may do this sometime as a custom interpreter, but for >for Rob to build in classes, etc. as a feature would be to impose OOP's >speed penalties on those who don't use OOP. While an OOP library is slower >than built in OOP would be, it imposes no speed penalty on non-users. > >-- Mike Nelson > I disagree. There is certainly no reason for the presence of classes to slow down programs that don't use them. All that happens is the addition of a few cases to a switch statement, which adds zero time. When using classes: The declaration of a class just adds symbol table entries which takes the same time as an equivalent number of 'normal' declarations. The instantiation of a class is the same as the declaration of a sequence. Dot-notation need be no slower than selecting elements of a sequence with '[]'. Polymorphic dispatch should be slightly slower than simple calls, involving a '[]' operation and a call_proc(). Classes might be slower to the extent that they led the programmer to use more complicated structures than he otherwise would. The interpreter would be a bit larger of course. I have implemented some convenience features and 3/4 of the code for classes. My LCC-ported interpreter has grown from 104,480 to 108,576 bytes. (4%) Karl Bochert -------Phoenix-Boundary-07081998---
8. Re: Version 2.4 and beyond
- Posted by euman at bellsouth.net Feb 14, 2002
- 530 views
While we're on the subject, didnt you write 2X threaded code for LCC? Mind sharing what/how you did this? Euman euman at bellsouth.net Q: Are we monetarily insane? A: YES ----- Original Message ----- From: <kbochert at ix.netcom.com> To: "EUforum" <EUforum at topica.com> Subject: Re: Version 2.4 and beyond Hi Mike Nelson, you wrote on 2/14/02 8:54:40 AM: >I've been studying the source code with a view to adding classes--it is >doable in priciple but the resulting interpreter will be significantly >bigger and slower. I may do this sometime as a custom interpreter, but for >for Rob to build in classes, etc. as a feature would be to impose OOP's >speed penalties on those who don't use OOP. While an OOP library is slower >than built in OOP would be, it imposes no speed penalty on non-users. > >-- Mike Nelson > I disagree. There is certainly no reason for the presence of classes to slow down programs that don't use them. All that happens is the addition of a few cases to a switch statement, which adds zero time. When using classes: The declaration of a class just adds symbol table entries which takes the same time as an equivalent number of 'normal' declarations. The instantiation of a class is the same as the declaration of a sequence. Dot-notation need be no slower than selecting elements of a sequence with '[]'. Polymorphic dispatch should be slightly slower than simple calls, involving a '[]' operation and a call_proc(). Classes might be slower to the extent that they led the programmer to use more complicated structures than he otherwise would. The interpreter would be a bit larger of course. I have implemented some convenience features and 3/4 of the code for classes. My LCC-ported interpreter has grown from 104,480 to 108,576 bytes. (4%) Karl Bochert
9. Re: Version 2.4 and beyond
- Posted by Irv Mullins <irvm at ellijay.com> Feb 14, 2002
- 524 views
On Thursday 14 February 2002 02:37 pm, C. K. Lester wrote: > Irv, as I sit here working on other things, do any of the links below > point to files I can simply download and run? > > I did come across pygame the other day on my own and could not find any > screen shots or anything else to demonstrate it's prowess. They must be > hiding something!!! hehe Two can play this game: No. All the sites are bogus, and the links to Downloads and Screenshots and Projects don't lead anywere. People are just putting those pages up because they are trying to use up all the available webspace. Once the internet is full, we'll all be able to go do something useful - if we haven't forgotten how. Regards, Irv
10. Re: Version 2.4 and beyond
- Posted by Mike Nelson <MichaelANelson at WORLDNET.ATT.NET> Feb 14, 2002
- 516 views
Karl, If you have proved me wrong about OOP with your new interpreter, congratulations! Bernie, I really love your idea about external additions to the interpreter (wish I'd thought of it!)
11. Re: Version 2.4 and beyond
- Posted by Martin Stachon <martin.stachon at worldonline.cz> Feb 15, 2002
- 524 views
Kat wrote: > And exec(sequence) would > allow scripted database entries, as would defining the item as a class while > the program is still running. Which would be easier for you Rob, > exec(sequence) or build_class(sequence)) ? It is possible to have exec() in the current Euphoria. procedure setVarsForExec() -- the inconvient part -- tells exec() what are values of variables setExecVar("foo", foo) setExecVar("bar", bar) ... end procedure procedure setVarsFromExec() -- the inconvient part -- after exec() variales are updated if they was changed -- by code in exec() foo = getExecVar("foo") bar = getExecVar("bar") ... end procedure procedure execCode(sequence t) routine => call via routine_id() emulate entire euphoria has its own table of variables end procedure procedure exec(sequence s) t = tokenize(s) setVarsForExec() for i=1 to length(t) execCode(t) end for setVarsFromExec() end procedure It isn't as fast as exec() built-in into interpreter, but allows the code to be translated to C. So the only thing that would make exec() easier, is the ability to reference variables via their name like routine_id() does. But this would introduce pointers... -- Martin
12. Re: Version 2.4 and beyond
- Posted by Kat <gertie at PELL.NET> Feb 15, 2002
- 521 views
On 14 Feb 2002, at 19:27, Martin Stachon wrote: > > Kat wrote: > > And exec(sequence) would > > allow scripted database entries, as would defining the item as a class while > > the program is still running. Which would be easier for you Rob, > > exec(sequence) or build_class(sequence)) ? > > It is possible to have exec() in the current Euphoria. > > procedure setVarsForExec() > -- the inconvient part > -- tells exec() what are values of variables > setExecVar("foo", foo) > setExecVar("bar", bar) > ... > end procedure Yeas, i had considered a preprocessor that built var tables, added includes to handle passing vars back and forth between a second instance of the interpreter, or sharing the permitted part of the var table with the subordinate "threads", but it got overly wierd real fast. I didn't see it working. > procedure setVarsFromExec() > -- the inconvient part > -- after exec() variales are updated if they was changed > -- by code in exec() > foo = getExecVar("foo") > bar = getExecVar("bar") > ... > end procedure > > procedure execCode(sequence t) > routine => call via routine_id() > emulate entire euphoria Well, we can now, with one of several interpreters in the RDS archives. But routine_id()s are not valid outside the program that they are in. You can't make a routine_id and pass it to a second program, unless it points to locked memory, which Rob says to *never* do. > has its own table of variables And cannot pass them back. See, you'd need an include in both programs that knows what vars exist, and their types. You cannot do this in an Eu script: set $1 $2 or //$1 or if atom(var1) then var1 = $2 end if -- who knows var1 exists? > end procedure > > procedure exec(sequence s) > t = tokenize(s) > setVarsForExec() > for i=1 to length(t) > execCode(t) > end for > setVarsFromExec() How will you setVarsFromExec() without knowing what vars were already predefined in the calling code? And their types? > end procedure > > It isn't as fast as exec() built-in into interpreter, > but allows the code to be translated to C. Using Eu only as glue language? Cusswords, i wanted a language to write the whole program in! > So the only thing that would make exec() easier, is > the ability to reference variables via their name > like routine_id() does. But this would introduce > pointers... Well, pointers can be hidden from the Eu users, like the items in sequences are pointers..... I think we are at the empasse where Rob wants to keep the language as the ideal he held 12 years ago, rather than make it more broadly attractive and infinitely useable. It's a given that interpreters are going to be slower than compiled languages, i accept that. But interpreters can also be smarter. I draw the line at the language semantically parsing the language syntax like Rebol, but some new commands, like goto and eval(), and better integration into the OSs that Eu runs on, such as exw supporting kernal32 disk file calls transparently to the programmer, are overdue. I once thought Rob might take a cue from MS integrating things that had been addons (remember Stacker?), and usurping the original code authors, but now i see the opposite is happening, Rob isn't adding anything that people are finding universally useful, it's mostly all in win32lib! I mean !really!, i used seek() in pascal for years, in every program, even writing machine code to expand what pascal provided, and now i can't use it in Eu?? Kat
13. Re: Version 2.4 and beyond
- Posted by Martin Stachon <martin.stachon at worldonline.cz> Feb 16, 2002
- 497 views
Kat wrote : > > > > It is possible to have exec() in the current Euphoria. > > Yeas, i had considered a preprocessor that built var tables, added includes > to handle passing vars back and forth between a second instance of the > interpreter, or sharing the permitted part of the var table with the > subordinate > "threads", but it got overly wierd real fast. I didn't see it working. > > Well, we can now, with one of several interpreters in the RDS archives. But > routine_id()s are not valid outside the program that they are in. You can't > make a routine_id and pass it to a second program, unless it points to > locked memory, which Rob says to *never* do. I don't mean it as separate instance nor thread, just an include file or part of the program. > > has its own table of variables > > And cannot pass them back. See, you'd need an include in both programs > that knows what vars exist, and their types. You cannot do this in an Eu > script: Yes you'd have to keep the list manually. > > > end procedure > > > > procedure exec(sequence s) > > t = tokenize(s) > > setVarsForExec() > > for i=1 to length(t) > > execCode(t) > > end for > > setVarsFromExec() > > How will you setVarsFromExec() without knowing what vars were already > predefined in the calling code? And their types? > > > end procedure > > > > It isn't as fast as exec() built-in into interpreter, > > but allows the code to be translated to C. > > Using Eu only as glue language? Cusswords, i wanted a language to write > the whole program in! There are thousands of successfull programs written without exec(). Anyway, if you want to create some scripting database or some other scripting, it would be too dangerous to allow exec() to do any code / access internal values. You have to create internal 'playground' for the script, which my solution provides. > > So the only thing that would make exec() easier, is > > the ability to reference variables via their name > > like routine_id() does. But this would introduce > > pointers... > > Well, pointers can be hidden from the Eu users, like the items in sequences > are pointers..... > > I think we are at the empasse where Rob wants to keep the language as the > ideal he held 12 years ago, rather than make it more broadly attractive and > infinitely useable. It's a given that interpreters are going to be slower than > compiled languages, i accept that. But interpreters can also be smarter. I > draw the line at the language semantically parsing the language syntax like > Rebol, but some new commands, like goto and eval(), Well, there are two ways Euphoria can take: a) fast, multi-purpose, C-like language, but with cleaner data types and syntax, easy to learn. b) slow, obscure, yet-another scripting language, with weird syntax, difficult to learn, usable only for some scripts like bash, perl, python, awk etc. I prefer way a). I would even like to see true Euphoria compiler without the Eu2C step. (maybe GCC frontend?). You apparently choose way b). Then you should instead of still complaining rather bring sequences to mirc. > and better integration > into the OSs that Eu runs on, such as exw supporting kernal32 disk file calls > transparently to the programmer, are overdue. I once thought Rob might take > a cue from MS integrating things that had been addons (remember > Stacker?), and usurping the original code authors, but now i see the opposite > is happening, Rob isn't adding anything that people are finding universally > useful, it's mostly all in win32lib! I mean !really!, i used seek() in pascal > for > years, in every program, even writing machine code to expand what pascal > provided, and now i can't use it in Eu?? Yes, but it is difficult to write cross-platform libraries because platform A has an extra feature other platforms have and platform B lacks feature other platforms have. Rather give users the chance to access full power of the platform via .dll/.so/machine code and let them choose. Visual Basic users even don't know how the API works because they have an ActiveX component for everything, and they aren't able to survive without Microsoft. But I agree the distribution should have basic wrappers - like header files distributed with C compilers. Martin