1. Internet Communication

Does Win32Lib have internet communication functionality? I've got a game
developed and I want to add internet communication for multi-player fun.

If not, where do I get the stuff? I'm using ExoticaX for the
graphics/display, so it will have to be compatible, although I don't see why
Win32Lib and ExoticaX would not be compatible...

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2. Re: Internet Communication

On 4 Feb 2002, at 12:22, C. K. Lester wrote:

> 
> Does Win32Lib have internet communication functionality? I've got a game
> developed and I want to add internet communication for multi-player fun.
> 
> If not, where do I get the stuff? I'm using ExoticaX for the
> graphics/display, so it will have to be compatible, although I don't see why
> Win32Lib and ExoticaX would not be compatible...

For internet (or intranet or localhost), i am still using a lot of Greg Harris's
"robobot" code, and even expanding it to multiple connections to different 
places. I also recommend tcp4u, and check out Web Shepard. Also, 
AsyncHTTP.ew by Thomas Parslow looks really interesting, but i am so 
bogged down in real life things, all i been doing is quickie coding in mirc. 
Note: these all use different version win32lib includes!

Kat

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