1. graphics.e ??
- Posted by Bernie Ryan <bwryan at PCOM.NET> Oct 06, 1999
- 495 views
Why is there support in graphics modes up to 256 colors, yet the bk_color function only works for 16 colors. It seems like if it is just to make it compatible with text mode there should be a different function for graphics mode. Bernie
2. Re: graphics.e ??
- Posted by Irv <irv at ELLIJAY.COM> Oct 06, 1999
- 468 views
From: Bernie Ryan <bwryan at PCOM.NET> Subject: graphics.e ?? > Why is there support in graphics modes up to 256 colors, yet the > bk_color function only works for 16 colors. It seems like if it is just to > make it compatible with text mode there should be a different function for > graphics mode. > Bernie In graphics mode there _is_ no background. Just pixels which are either black or some other color. Irv
3. Re: graphics.e ??
- Posted by Robert Craig <rds at ATTCANADA.NET> Oct 06, 1999
- 461 views
- Last edited Oct 07, 1999
Bernie Ryan writes: > Why is there support in graphics modes up to 256 colors, > yet the bk_color function only works for 16 colors. It seems like > if it is just to make it compatible with text mode there should > be a different function for graphics mode. You raise a valid point. I'm calling a WATCOM routine that makes it easy for me to support 16 colors, but theoretically I could support 256 colors in modes that have 256 colors. I'll look into it. Meanwhile, you can use Euphoria's palette() function to instantly change any color on the screen, including the so-called background color. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com
4. Re: graphics.e ??
- Posted by Bernie Ryan <bwryan at PCOM.NET> Oct 07, 1999
- 489 views
Thanks Rob Bernie