1. graphics.e ??

Why is there support in graphics modes up to 256 colors, yet the

bk_color function only works for 16 colors. It seems like if it is just to

make it compatible with text mode there should be a different function for

graphics mode.

Bernie

new topic     » topic index » view message » categorize

2. Re: graphics.e ??

From: Bernie Ryan <bwryan at PCOM.NET>

Subject: graphics.e ??


> Why is there support in graphics modes up to 256 colors, yet the
> bk_color function only works for 16 colors. It seems like if it is just to
> make it compatible with text mode there should be a different function for
> graphics mode.
> Bernie

In graphics mode there _is_ no background. Just pixels which are either
black or some other color.

Irv

new topic     » goto parent     » topic index » view message » categorize

3. Re: graphics.e ??

Bernie Ryan writes:
> Why is there support in graphics modes up to 256 colors,
> yet the bk_color function only works for 16 colors. It seems like
> if it is just to make it compatible with text mode there should
> be a different function for graphics mode.

You raise a valid point. I'm calling a WATCOM routine that
makes it easy for me to support 16 colors, but theoretically
I could support 256 colors in modes that have 256 colors.
I'll look into it. Meanwhile, you can use Euphoria's palette()
function to instantly change any color on the screen, including
the so-called background color.

Regards,
     Rob Craig
     Rapid Deployment Software
     http://www.RapidEuphoria.com

new topic     » goto parent     » topic index » view message » categorize

4. Re: graphics.e ??

Thanks Rob

Bernie

new topic     » goto parent     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu