1. game console OS's
- Posted by Norm Goundry <bonk1000 at HOTMAIL.COM> Apr 22, 1999
- 519 views
Thanks people! The response to this has been overwhelming. To answer a couple of questions... the Mips IV compliant Playstation2 has been announced by Sony to be using a Linux (Happy!!!) OS, being ported over to it through the cooperation and skill of Metawerks. This means that this will become very much an Open Source system. The Mips IV compliant 128-bit machine from Sega, Dreamscape, on the other hand, is to be saddled with (believe this!) Windows CE, of all things. Nintendo is being very mum about what their MIPS IV compliant 128-bit, next generation box will run on besides having Net access, but I suppose they could go with a pure Java System from Sun just to round things out. Total sales of these things will be about 60 million boxes a year. Nothing to sneer at, for sure. The long and short of this is that Eu should run on Windows CE[Crippled Edition] and also on Linux when Robert gets done with the porting over of Eu to it. What I am trying to do is bet down -below- these two things, sort of in the basement, where things are not so complex. Like just having access to the power of those old-time DOS INTERRUPTS without having the rest of Dos there at all. It is true that one needs an Assembler before they need a Compiler, if they don't have an OS, perhaps I should have been a bit more plain about this. Incidently, I really appreciate the many, many different ideas and approaches brought out by everyone that writes to the general forum, I look forward to reading it throughout the day, and I don't think that anyone should quit because of the occasional bickering that breaks out. So would Daniel please reconsider his action about this? Things do change; that's what its all about. As usual Norm
2. Re: game console OS's
- Posted by Bernie Ryan <bwryan at PCOM.NET> Apr 22, 1999
- 497 views
NORM What does this mean MIPS IV compliant 128-bit ??? You wrote " >access to the power of those old-time DOS INTERRUPTS without having the >rest of Dos there at all. The interrupts are a function of the bios roms in DOS MACHINES. How would this be of use or be accessed in a game machine ???? Bernie