1. Re: graphical engines
- Posted by Pickl Juic <pickljuic at HOTMAIL.COM> Apr 22, 1999
- 497 views
>Well, I wonder what percentage of the market the "older" PC systems (like >yours) make, because almost every game coming out these days requires a 3-D >card and PII. I'll admit that maybe I'm not really in tune with the PC games >market, but it seems as though game companies are saying, keep up or keep >out. Well, that is EXACTLY what they are saying. You never see anymore games with great gameplay. They are all after the looks, and while that does infact improve the experience of the game, it does virtually nothing for the gameplay. I was very dissapointed with Quake (2) when I finally got to play it, because it sucked (IMO). Dont get me wrong, it is an ok game, but the framerate is way too low, on a 200mhz pentium system i need to reduce the screensize to a tiny square to get a decent framerate from it. And while thats not too bad for most of todays games, i was very surprised that it is so demanding for the time that it came from (quite an old game) ...I actually get very angry at the game companies, because while they should be using their imagination on a game, they are just saying "Hey, lets just add a bunch of pretty lighting and rake in the dough from all of the un-demanding gamers out there" ...I could make a game off of the top of my head that could put Unreal, Quake1/2/3, and Halflife to shame. Infact, I could come up with any game from any genre that could put any game to shame, all that I would need is to know what genre, and then an example of one of the best games in that genre,(to get my imagination in gear) and I can take it to the next level and then some. Its not that difficult to do, you just think and use your imagination; Quake2 was a big dissapointment in that they didnt do much anything new, and they wasted the precous resources on lame things like the gun and how it moves from your character holding it, that was a ridiculous feature that was totally unneeded. I also noticed how it rendered light surrounding a travelling rocket, which is unneeded as well (it looks somewhat nice, but is pretty much a 100% eye-candy feature) Sorry, i am rambling now. But back to the point... Gaming companies DO push the envelope, even to the very top computers. And while for alot of people it is a large demand for our slow computers, it doesnt matter because it will keep going that way. The gaming industry dpends on the fast PC users for the sales, and they have to, otherwise they will get pumbled by the ones who make the next-generation of eye-candy. The fast PC users are accustomed to eye-candy, and if they see a game that doesnt look appealing enough, they will just look the other way. Well, thats my opinion. And while I dont mind the high demands, I just really wish they would work more on the game play as well, because 75% of the games out there arent even worth the system demands. Later all, PicklJuic _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com