1. Texture Mapping.
- Posted by Liquid-Nitrogen Software <nitrogen_069 at HOTMAIL.COM> Apr 07, 1999
- 437 views
- Last edited Apr 08, 1999
Has anyone developed any useful polygon texture mapping routines? I've just been working on a triangle texture mapper, and it's turned out pretty good. I just have to speed it up some more. It allows you to use any sized texture bitmaps. It can draw to the screen or a virtual screen. I'll post a demo once I've got it faster and more friendly. -Mark.
2. Re: Texture Mapping.
- Posted by Nick <metcalfn at ALPHALINK.COM.AU> Apr 09, 1999
- 442 views
I have a version of Pete Eberlein's polygon texture mapping include file that has been somewhat modified. It has been hacked to avoid polygon foreshortening crashes, the texture width has been raised from 256 to 1024 bytes and the clear_colour option has been removed. As it is it appears stable enough for use as 3d linear surface texture mapper, and it's still very fast. Granted Pete's permission, is this any good to you? Cheers, Nick Liquid-Nitrogen Software wrote: > Has anyone developed any useful polygon texture mapping routines? > > I've just been working on a triangle texture mapper, and it's turned out > pretty good. I just have to speed it up some more. It allows you to use any > sized texture bitmaps. It can draw to the screen or a virtual screen. > > I'll post a demo once I've got it faster and more friendly. > > -Mark.