1. Texture Mapping.

Has anyone developed any useful polygon texture mapping routines?

I've just been working on a triangle texture mapper, and it's turned out
pretty good. I just have to speed it up some more. It allows you to use any
sized texture bitmaps. It can draw to the screen or a virtual screen.

I'll post a demo once I've got it faster and more friendly.

-Mark.

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2. Re: Texture Mapping.

I have a version of Pete Eberlein's polygon texture mapping include file that
has been somewhat modified.  It has been hacked to avoid polygon foreshortening
crashes,  the texture width has been raised from 256 to 1024 bytes and the
clear_colour option has been removed.  As it is it appears stable enough for
use as 3d linear surface texture mapper, and it's still very fast.
Granted Pete's permission, is this any good to you?

Cheers,
Nick

Liquid-Nitrogen Software wrote:

> Has anyone developed any useful polygon texture mapping routines?
>
> I've just been working on a triangle texture mapper, and it's turned out
> pretty good. I just have to speed it up some more. It allows you to use any
> sized texture bitmaps. It can draw to the screen or a virtual screen.
>
> I'll post a demo once I've got it faster and more friendly.
>
> -Mark.

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