1. Re: Random Number Generators in Euphoria

From:    Joel Crook

>So what I am looking for is one of the following:
>      a) a documented RNG with a long period that passes at least in part
>Marsaglia's Diehard Tests written in Euphoria.

Hmm...  I don't know much about that.  I've written multiple-dice-rolling
functions using rand(), and they give a proper-looking bell curve, so that's
always seemed random enough for me.  How do you decide how random
is random enough?  (on a philosophical sidenote, if you know how random
something is, does that make it less random?)

>      b) a magic bullet that makes Euphoria do 64 bit logical operations or
an
>include file that does so.

Well, if you can assume that it'll be used on Pentium MMX-equipped PCs,
maybe you could poke and call the machine code for PAND, POR, and
PXOR...  (the MMX 64-bit bitwise instructions).  Don't know if that requires
any special work, but I can try it.  If it works it'd be quicker than
sequencizing them.

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