1. Printing to screen in video mode
- Posted by mrbiglesworth3 at yahoo.com Jun 07, 2001
- 393 views
I'm using video mode 18 and trying to print a string to the screen after I print a bitmap. The bitmap looks fine, but the string won't print at all. Can I not do this in a pixel-graphics mode? Any other comments would be much appreciated. Thank You, Josh #! Special first line comment. -- My first attempt at a Euphoria program. -- Program will open and display a bitmap file. constant FILENAME = "C:\\EUPHORIA\\PROGRAMS\\test.bmp" integer myMode, screen_no myMode=18 sequence vc include graphics.e include get.e vc = video_config() screen_no = open("CON","w") if vc[VC_MODE] != myMode then if graphics_mode( myMode ) then puts(screen_no,"graphics mode not switched\n") abort(0) end if end if clear_screen() include image.e object x sequence s x = read_bitmap(FILENAME) if atom(x) then s = prompt_string("Bad bitmap. Enter string to continue:\n") abort(0) end if s = prompt_string("Bitmap read. Enter string to continue:\n") all_palette(x[1]) display_image({10,10},x[2]) -- printf and prompt_string both don't print anything to the screen position(10,10) printf(screen_no,"Bitmap on screen. Enter string to continue:\n",{}) s = prompt_string("Bitmap read. Enter string to continue:\n") integer done done = graphics_mode(-1) -- program finished
2. Re: Printing to screen in video mode
- Posted by Euman <euman at bellsouth.net> Jun 07, 2001
- 390 views
You need to use one of the pixel graphics libraries available.. the one that sticks out in my mind is font.e by Jiri Babor (*Super Fantastic library) try the RDS contrib archive and do a search for "font" look for one that will work in Pixel graphics mode. Euman ----- Original Message ----- From: <mrbiglesworth3 at yahoo.com> To: "EUforum" <EUforum at topica.com> Sent: Thursday, June 07, 2001 17:12 Subject: Printing to screen in video mode > > > I'm using video mode 18 and trying to > print a string to the screen after I > print a bitmap. > The bitmap looks fine, but the string > won't print at all. Can I not do this > in a pixel-graphics mode? > Any other comments would be much appreciated. > Thank You, Josh > > #! Special first line comment. > -- My first attempt at a Euphoria program. > -- Program will open and display a bitmap file. > > constant FILENAME = "C:\\EUPHORIA\\PROGRAMS\\test.bmp" > > integer myMode, screen_no > myMode=18 > sequence vc > > include graphics.e > include get.e > vc = video_config() > > screen_no = open("CON","w") > if vc[VC_MODE] != myMode then > > if graphics_mode( myMode ) then > puts(screen_no,"graphics mode not switched\n") > abort(0) > end if > > end if > > clear_screen() > > include image.e > object x > sequence s > x = read_bitmap(FILENAME) > if atom(x) then > s = prompt_string("Bad bitmap. Enter string to > continue:\n") > abort(0) > end if > > s = prompt_string("Bitmap read. Enter string to > continue:\n") > > all_palette(x[1]) > > display_image({10,10},x[2]) > > -- printf and prompt_string both don't print anything to > the screen > position(10,10) > printf(screen_no,"Bitmap on screen. Enter string to > continue:\n",{}) > s = prompt_string("Bitmap read. Enter string to > continue:\n") <snip> > > >
3. Re: Printing to screen in video mode
- Posted by Gerardo <gebrandariz at YAHOO.COM> Jun 07, 2001
- 394 views
Josh, This is from an old test I did, once I faced a problem much like yours. Not a bitmap, but give it a try. It's tested. -- begin program include c:\prog\euphoria\include\graphics.e atom t0 integer gmode sequence bpal bpal = {{5,5,15}, {5,10,15}, {5,15,20}, {5,20,25}, {5,25,30}, {5,30,35}, {5,35,40}, {5,40,45}, {5,45,50}, {5,50,55}, {5,55,60}, {5,60,60}, {60,60,60}, {5,60,60}, {5,55,60}, {5,50,55}} gmode = graphics_mode(18) -- sets 640x480x16 all_palette(bpal) -- sets blues palette -- draws blue rays for f = 1 to 16 do polygon(f, 1, {{100, 1}, {f*100, 1}, {f*100, 400}, {f*40, 400}}) end for position(25,20) puts(1," This is a text mode string ") -- delays 2 seconds t0 = time() while 1 do if time() > t0 + 2 then exit end if end while -- end program ----- Original Message ----- From: <mrbiglesworth3 at yahoo.com> To: "EUforum" <EUforum at topica.com> Sent: Thursday, June 07, 2001 7:12 PM Subject: Printing to screen in video mode > I'm using video mode 18 and trying to > print a string to the screen after I > print a bitmap. > The bitmap looks fine, but the string > won't print at all. Can I not do this > in a pixel-graphics mode? > Any other comments would be much appreciated. > Thank You, Josh > > #! Special first line comment. > -- My first attempt at a Euphoria program. > -- Program will open and display a bitmap file. > > constant FILENAME = "C:\\EUPHORIA\\PROGRAMS\\test.bmp" > > integer myMode, screen_no > myMode=18 > sequence vc > > include graphics.e > include get.e > vc = video_config() > > screen_no = open("CON","w") > if vc[VC_MODE] != myMode then > > if graphics_mode( myMode ) then > puts(screen_no,"graphics mode not switched\n") > abort(0) > end if > > end if > > clear_screen() > > include image.e > object x > sequence s > x = read_bitmap(FILENAME) > if atom(x) then > s = prompt_string("Bad bitmap. Enter string to > continue:\n") > abort(0) > end if > > s = prompt_string("Bitmap read. Enter string to > continue:\n") > > all_palette(x[1]) > > display_image({10,10},x[2]) > > -- printf and prompt_string both don't print anything to > the screen > position(10,10) > printf(screen_no,"Bitmap on screen. Enter string to > continue:\n",{}) > s = prompt_string("Bitmap read. Enter string to > continue:\n") > <snip>
4. Re: Printing to screen in video mode
- Posted by Rolf Schroeder <r.schr at T-ONLINE.DE> Jun 08, 2001
- 391 views
mrbiglesworth3 at yahoo.com wrote: > ... > I'm using video mode 18 and trying to > print a string to the screen after I > print a bitmap. > The bitmap looks fine, but the string > won't print at all. Can I not do this > in a pixel-graphics mode? > Any other comments would be much appreciated. > Thank You, Josh > Hi Josh, in graphics mode you may use puts() and printf() as is text mode. However, the position of the text elements are bounded into the 'normal' text raster: for mode 18 you have 30 (or 60) rows and 80 columns. If you want to place your text at an arbitrary pixel positron, the easiest I know of is Jiri's 'rfont.e' from the archive, which offers the two VGA ROM fonts (256 characters) in 16x8 and 8x8 pixels. Have a nice day, Rolf