2. Re: debugging
- Posted by Kat <gertie at PELL.NET> Dec 06, 2001
- 426 views
On 6 Dec 2001, at 16:53, tone.skoda at siol.net wrote: > > is there a way i can tell interperer which routine should it call when program > crashes? > > i thought about re-defining crash_message () but i dont think it would work > > i want to open with notepad my debug.txt file in which i was writing debug > info > at program crash If you use a text editor like TextPad, just keep it open, and when you click the debug.txt tab in the editor, TextPad will go get the new crash file for you. So will ConText. Kat
3. Re: debugging
- Posted by tone.skoda at siol.net Dec 06, 2001
- 399 views
David, unfortunately I don't have the source code of interpreter. By the way, how does the source of Euphoria look? Any surprises? Rob: What I would like to know is: If David or anyone else adds that function set_crash_routine (), can he put compiled exw.exe (I hardly use ex.ex) on the net for anyone to download? ----- Original Message ----- From: "David Cuny" <euphoria_coder at HOTMAIL.COM> To: "EUforum" <EUforum at topica.com> Subject: RE: debugging > > tone skoda wrote: > > >is there a way i can tell interperer which routine should it call when > >[the] program crashes? > > First, I hope this complies with the Euphoria source license: > > You can publicly discuss the algorithms used by our source > code in open forums, and you can mention the names of C > routines, variables and other identifiers in the code, but > you must not reveal actual lines of source code. > > > Anyway, if you had the interpreter source, I'd guess it would not be too > difficult to add in. The external definition might look like: > > global sub set_crash_routine( int id ) > machine_proc( M_CRASH_ROUTINE, call_back(id) ) > end sub > > Define M_CRASH_ROUTINE in execute.h, and add it to the case statement in > machine.c. It would just have to assign the value to some global variable, > crash_routine. > > Look in rterror.c for CleanUpError, which handles most of the errors. Before > handling crash_message, add something like this: > > /* did the user set a crash routine? */ > if (crash_routine != NULL && crash_called == 0) { > > /* clear flag - love that name! */ > gameover = 0; > > /* prevent from being called multiple times */ > crash_called++; > > /* call the function pointer */ > (void crash_routine)(void); > > /* restore flag */ > gameover = 1; > } > > Something like that, anyway. No doubt, there's bound to be a nasty > side-effect here I didn't take into account... > > If I figure out the correct cast for the function pointer, I might give it a > try. > > -- David Cuny > > > >
4. Re: debugging
- Posted by Robert Craig <rds at RapidEuphoria.com> Dec 06, 2001
- 390 views
Tone Skoda writes: > Rob: What I would like to know is: If David or anyone else adds that > function set_crash_routine (), can he put compiled exw.exe (I hardly use > ex.ex) on the net for anyone to download? Yes he can. If you look at the source license, I only ask that you not try to emulate the features that I am selling in the Complete Edition - binding, tracing, profiling. The source for these has been removed. Anything else you want to do is fair game. You can even sell your version if you want. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com
5. debugging
- Posted by 10963508 at europeonline.com Jul 19, 2002
- 404 views
It would be good if we could be able to find out if type_check is on or off, like a debug variable. something like: if type_check then ... do debugging checks end if Also, assert() statement would be usefull: assert (debug_function ()) if type_check would would be on above statement would be evaluated else it would get skipped and also debug_function () wouldnt be executed. I use my own assert () procedure but will have to write preprocessor to remove assert() calls if I want maximal speed.
6. Re: debugging
- Posted by "Carl W." <euphoria at cyreksoft.yorks.com> Jul 22, 2002
- 411 views
10963508 at europeonline.com wrote: > It would be good if we could be able to find out if type_check is on > or off, like a debug variable. something like: > > if type_check then > ... do debugging checks > end if That might be a useful construct, but only in terms of debugging. If you're debugging you may as well assign a sequence to an atom and see if the program crashes. If not, type_checking is off. ;) > Also, assert() statement would be usefull: > > assert (debug_function ()) This isn't quite as informative as the C/C++ equivalent, but it serves its purpose... type bool(object b) if integer(b) and b = 1 or b = 0 then return 1 end if return 0 end type global bool ASSERT ASSERT = 1 -- set to 0 to turn assert()s off global type assert(bool x) if ASSERT then return x = 1 end if return 1 end type with trace atom b integer a a = 5 b = 2.2 * sqrt(a) trace(3) -- check the manual assert(a > b) -- passes b *= 1.1 assert(a > b) -- fails Carl
7. Re: debugging
- Posted by 10963508 at europeonline.com Jul 22, 2002
- 430 views
----- Original Message ----- From: "Carl W." <euphoria at cyreksoft.yorks.com> > This isn't quite as informative as the C/C++ equivalent, but it serves its > purpose... > > type bool(object b) > if integer(b) and b = 1 or b = 0 > then return 1 end if return 0 > end type > > global bool ASSERT > ASSERT = 1 -- set to 0 to turn assert()s off > global type assert(bool x) > if ASSERT then return x = 1 end if return 1 > end type > > with trace > > atom b > integer a > > a = 5 > b = 2.2 * sqrt(a) > > trace(3) -- check the manual > > assert(a > b) -- passes > > b *= 1.1 > assert(a > b) -- fails Here is problem that a > b expression gets evaluates if debugging is on or off and that slows down program. even worse is if you execute expensive debuggin function inside assert () that function is allways executed, debugging on or off.