1. Re: Parsing a Die Roll string

CK,

I will send you to morrow morning a slightly modified die_roller plus my 
include file that does the parsing. I'd like to test it more tonight, but 
seems to work as expected.

Q1: Are you insisting on using Highest instead of H, or Lowest rather than L? 
I'm not sure that "3Highest2" is clearer than "3H2".

Q2: I'm missing the whole point of a separate EditText1 coupled to list_Dice. 
I'd make more sense out of an editable dropdown list (say list_Dice), where 
you can enter new custom roll strings as well as previously entered ones. 
Currently, you can't even copy from list_Dice to paste into EditText1, which 
would be a poor man's alternative. Could you explain your plan?
Perhaps you'd like to save the data in list_Dice to a .ini file so that it 
becomes persistent?

I intend to upload the include file to the archive once you torture-test it a 
bit more than I, as this tool is versatile enough to help other Eu game 
developers as well.

CChris

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