1. delay.e
- Posted by Jacques Deschenes <desja at QUEBECTEL.COM> Apr 12, 1997
- 1030 views
Hi everyone, for those of you who use my delay.e procedure be aware that it will give wrong result if you modify tick_rate. delay.e read timer0 counter assuming the default programming for that counter. But tick_rate() modify that value resulting in wrong delay. Jacques Deschenes Baie-Comeau, Quebec Canada desja at quebectel.com
2. Re: delay.e
- Posted by Michael Packard <lgp at EXO.COM> Apr 11, 1997
- 1019 views
- Last edited Apr 12, 1997
On Sat, 12 Apr 1997, Jacques Deschenes wrote: > Hi everyone, > > for those of you who use my delay.e procedure be aware that it will give > wrong > result if you modify tick_rate. delay.e read timer0 counter assuming the > default programming for that counter. But tick_rate() modify that value > resulting in wrong delay. Are you gonna fix it for us? =) Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp A Crash Course in Game Design and Production http://exo.com/~lgp/euphoria
3. Re: delay.e
- Posted by Jacques Deschjnes <desja at QUEBECTEL.COM> Apr 12, 1997
- 997 views
I surely would. Shoud'nt be big work. By the way I'm presenly reworking my wave player using the new interrupt possibility of euphoria 1.5, I hope to release a beta version before the end of April. Jacques Deschenes desja at quebectel.com