1. delay.e
Hi everyone,
for those of you who use my delay.e procedure be aware that it will give
wrong
result if you modify tick_rate. delay.e read timer0 counter assuming the
default programming for that counter. But tick_rate() modify that value
resulting in wrong delay.
Jacques Deschenes
Baie-Comeau, Quebec
Canada
desja at quebectel.com
2. Re: delay.e
- Posted by Michael Packard <lgp at EXO.COM>
Apr 11, 1997
-
Last edited Apr 12, 1997
On Sat, 12 Apr 1997, Jacques Deschenes wrote:
> Hi everyone,
>
> for those of you who use my delay.e procedure be aware that it will give
> wrong
> result if you modify tick_rate. delay.e read timer0 counter assuming the
> default programming for that counter. But tick_rate() modify that value
> resulting in wrong delay.
Are you gonna fix it for us? =)
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
A Crash Course in Game Design and Production
http://exo.com/~lgp/euphoria
3. Re: delay.e
I surely would. Shoud'nt be big work.
By the way I'm presenly reworking my wave player using the new interrupt
possibility of euphoria 1.5, I hope to release a beta version before the
end of April.
Jacques Deschenes
desja at quebectel.com