1. About that robot game: was(Re: Next Big Thing in Video Games)
- Posted by dm31 at uow.edu.au
Dec 03, 2002
Visit http://www.robotbattle.com/ and see the game that spawned from
that idea. It has moved along way now. If you get in now, you might be
able to score a free copy before it's first commercial release.
I am one of the guys who runs a Robotbattle competetion, so don't be
afraid to join the RB mailing list and drop a few lines.
Cheers,
DanMcG
|I remember a game of my dad's that I used to play on
|an Apple II, where you created a robot and gave it
|"A.I." based on a simple scripting language. Then you
|would send the little bot into an arena and see how it
|fares vs other robots. You would then modify the
|script as needed to make your robot smarter. It was
|an interesting test for my twelve year old mind.
2. Re: About that robot game: was(Re: Next Big Thing in Video Games)
Interesting... I think I'll be stopping by...
--- dm31 at uow.edu.au wrote:
>
> Visit http://www.robotbattle.com/ and see the game
> that spawned from
> that idea. It has moved along way now. If you get in
> now, you might be
> able to score a free copy before it's first
> commercial release.
> I am one of the guys who runs a Robotbattle
> competetion, so don't be
> afraid to join the RB mailing list and drop a few
> lines.
>
> Cheers,
> DanMcG
>
> |I remember a game of my dad's that I used to play
> on
> |an Apple II, where you created a robot and gave it
> |"A.I." based on a simple scripting language. Then
> you
> |would send the little bot into an arena and see how
> it
> |fares vs other robots. You would then modify the
> |script as needed to make your robot smarter. It
> was
> |an interesting test for my twelve year old mind.
>
>
==^^===============================================================
> This email was sent to: csaik2002 at yahoo.com
>
>
>
==^^===============================================================
>
3. Re: About that robot game: was(Re: Next Big Thing in Video Games)
> > Visit http://www.robotbattle.com/ and see the game
> > that spawned from that idea.
Looks really good! Is it "real time" or turn based?
I'd rather be able to program my bot as I like, then tell the control
program what it does, as opposed to using some scripting language that might
not be powerful enough for my bot idea. In other words, there needs to be an
arena API (like the PixelBot project) where I can use my own programming
language (whether C, C++, Java, EU) to construct a bot...