1. bind can never be perfect...
- Posted by "Carl R. White" <C.R.White at COMP.BRAD.AC.UK> May 06, 1997
- 851 views
I was playing Jiri's Aliens game on Friday, and thought, I'll put it on a floppy to take to work for my lunchbreak, tommorow. (I work weekends...) So I decide, "I'll bind everything together...". This I do, and then put the aliens.exe in a temporary directory on the HD ('cos the drive is slow). As you've guessed the game didn't work because the .f and .wav files were missing. I have a solution: 1. Bind the file (this saves having to include the .e files at a later stage...) 2. Make a self extracting archive (SFXA) of all the necessary files (In this case, the two fonts, the three sounds, and the main executable). I used pkzip and zip2exe for this purpose, but another should work just fine... I find it better to name the SFXA with a tilde (~) at the beginning of the filename to remind me not to run it on it's own. 3. Create a batch file along the lines of: @echo off mkdir ~run cd ~run copy ..\SFXAname.exe . call .\SFXAname.exe > NUL call .\Bound_Euphoria_Progname.exe echo y | del *.* > NUL cd .. rmdir ~run and put it in the same directory as the SFXA. So my Aliens batch file looks like this: @echo off mkdir ~run cd ~run copy ..\~aliens.exe . call .\~aliens.exe > NUL call .\a.exe echo y | del *.* > NUL cd .. rmdir ~run Comments welcome, Carl -- Carl R White | e-mail...: crwhite at comp.brad.ac.uk | finger...: crwhite at dcsun1.comp.brad.ac.uk | web......: http://www.student.comp.brad.ac.uk/~crwhite