1. Help Me!!!
I am not sure if it is possible, but is there any way to change a integer
(like 2350) into a string (like "2350")?
Or, this is for David Gay, is there any way to read a number through your
putsxy() procedures?
Thanks.
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The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/
reaper at auracom.com ........................
. .. -||..........__...... "There are no miracles,
. / ||......../-- \\.:::: Just dreams that come true,
. ..| ||...... / o o| |.::: By the actions of someone
.| _-||.......|| / /.:::: Who didn't waste time dreaming."
..| |..||...... -\_ \ |\-.:::
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. .....|||_ | / |.::.
. ..||/..-__\ --- | |.::::.
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2. Re: Help Me!!!
> I am not sure if it is possible, but is there any way to change a integer
> (like 2350) into a string (like "2350")?
Yes, by using sprintf(). You can use it to convert a number to a string
value. Works just like printf except the output goes to a sequence value
instead of a device.
> Or, this is for David Gay, is there any way to read a number through your
> putsxy() procedures?
>
Yes, by converting it to a string by using sprintf() :)
Thanks
David Gay
http://www.interlog.com/~moggie/euphoria.htm
3. Re: Help Me!!!
At 03:34 AM 2/2/97 -0500, you wrote:
>Yes, by using sprintf(). You can use it to convert a number to a string
>value. Works just like printf except the output goes to a sequence value
>instead of a device.
Thanks! I must of missed that one when I was going through all the different
print commands in library.doc (I really should print that out).
>Yes, by converting it to a string by using sprintf() :)
Um, thanks. Hey, good work on that putsxy() procedure, though, its really
useful in a graphical game.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Reaper (J. Lays) http://www.dragonfire.net/~TheReaper/
reaper at auracom.com ........................
. .. -||..........__...... "There are no miracles,
. / ||......../-- \\.:::: Just dreams that come true,
. ..| ||...... / o o| |.::: By the actions of someone
.| _-||.......|| ^ / /.:::: Who didn't waste time dreaming."
..| |..||...... -\_- \ |\-.:::
.| |.[< \ .../ \.::
.||.|||\|\ | -REAPER- . \.::::
...|.\|| | \ | | |.:::.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4. Re: Help Me!!!
> Thanks! I must of missed that one when I was going through all the
different
> print commands in library.doc (I really should print that out).
>
You're very welcome. That's what we are all here for :)
> Um, thanks. Hey, good work on that putsxy() procedure, though, its
really
> useful in a graphical game.
Thanks for your comments about putsxy(). I wrote it specifically for the
upcoming tutorial because with the previous tutorial I had to work my
graphics around the text. I'd rather place my text anywhere I want at a
pixel pair co-ordinate. It's a little rough around the edges but it works
marvelously! :)
Have fun!
David Gay
http://www.interlog.com/~moggie