1. Screenshot
- Posted by MB King <boot_me at GEOCITIES.COM>
Jul 24, 1999
-
Last edited Jul 25, 1999
Thanks for putting up the screenshot of the X graphics stuff Irv...Looks
nice.
Does it have capability for moving graphics, or textures, or vscreens?
you know what I mean don't you, extensibility...or the ability of eu to
through stuff from outside of the library into the window?
Monty
2. Re: Screenshot
On Sat, 24 Jul 1999, you wrote:
> Thanks for putting up the screenshot of the X graphics stuff Irv...Looks
> nice.
> Does it have capability for moving graphics, or textures, or vscreens?
> you know what I mean don't you, extensibility...or the ability of eu to
> through stuff from outside of the library into the window?
> Monty
Yes, probably, and I don't know.
You can load bitmaps, draw stuff (sprites, for example on them), bitblt, move,
resize, etc. There's support for transparent colors. There are also some image_
commands, which are like Rob's save_image / display_image.
There is a texturerect call - I haven't tried it yet.
If vscreens means "virtual screens' - I don't think so. Not very detailed
answers, but I'm just beginning to wrap and test the graphics stuff.
Image buttons work nicely, that's a far as I've gotten.
Irv
http://www.mindspring.com/~mountains
3. Re: Screenshot
Irv Mullins replied to:
>> Does it have capability for moving graphics, or textures, or vscreens?
> If vscreens means "virtual screens' - I don't think so.
Make that a 'yes'.
Most windowing systems (X11/Win32/Mac) handle virtual screens (double
buffering) by writing to an offscreen bitmap/pixmap.
-- David Cuny