1. Screenshot
- Posted by MB King <boot_me at GEOCITIES.COM> Jul 24, 1999
- 427 views
- Last edited Jul 25, 1999
Thanks for putting up the screenshot of the X graphics stuff Irv...Looks nice. Does it have capability for moving graphics, or textures, or vscreens? you know what I mean don't you, extensibility...or the ability of eu to through stuff from outside of the library into the window? Monty
2. Re: Screenshot
- Posted by Irv Mullins <irv at ELLIJAY.COM> Jul 25, 1999
- 374 views
On Sat, 24 Jul 1999, you wrote: > Thanks for putting up the screenshot of the X graphics stuff Irv...Looks > nice. > Does it have capability for moving graphics, or textures, or vscreens? > you know what I mean don't you, extensibility...or the ability of eu to > through stuff from outside of the library into the window? > Monty Yes, probably, and I don't know. You can load bitmaps, draw stuff (sprites, for example on them), bitblt, move, resize, etc. There's support for transparent colors. There are also some image_ commands, which are like Rob's save_image / display_image. There is a texturerect call - I haven't tried it yet. If vscreens means "virtual screens' - I don't think so. Not very detailed answers, but I'm just beginning to wrap and test the graphics stuff. Image buttons work nicely, that's a far as I've gotten. Irv http://www.mindspring.com/~mountains
3. Re: Screenshot
- Posted by David Cuny <dcuny at LANSET.COM> Jul 25, 1999
- 434 views
Irv Mullins replied to: >> Does it have capability for moving graphics, or textures, or vscreens? > If vscreens means "virtual screens' - I don't think so. Make that a 'yes'. Most windowing systems (X11/Win32/Mac) handle virtual screens (double buffering) by writing to an offscreen bitmap/pixmap. -- David Cuny