1. Feature addition

As I'm writing parts 3 and 4, I'm changing my mind\refining ideas, so a
feature or two, and a few definitions will be added to added to part 2 on
the web site.  I'll have ascii text documents of the current version of
the design spec on the site as well.

New features include
* Packy can start the level in different places.
  When we design the mazes we'll set up to 4 starting locations for Packy.

* The current level is drawn in the Penalty Box (where the Ghosts start
  and where they go to be reincarnated.  The Player can always see what
  level he's on.

I don't want to go nuts on this, but I think these will be interesting.

A Crash Course In Game Design and Production
lgp at exo.com http://exo.com/~lgp/euphoria

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