1. Feature addition
As I'm writing parts 3 and 4, I'm changing my mind\refining ideas, so a
feature or two, and a few definitions will be added to added to part 2 on
the web site. I'll have ascii text documents of the current version of
the design spec on the site as well.
New features include
* Packy can start the level in different places.
When we design the mazes we'll set up to 4 starting locations for Packy.
* The current level is drawn in the Penalty Box (where the Ghosts start
and where they go to be reincarnated. The Player can always see what
level he's on.
I don't want to go nuts on this, but I think these will be interesting.
ALWAYS AVOID CREAPING FEATURISM!
Michael
A Crash Course In Game Design and Production
lgp at exo.com http://exo.com/~lgp/euphoria