1. You're getting sick of me by now...
oh no, not HIM again!!! aarrrrggggghhh
yeah, it's me. Anywho, I added a couple more things to our Euphoria
programming page, like source code. I hope you find some of it useful,
if only for a laugh. =)
http://exo.com/~lgp/euphoria.htm
NEW DEMO ALERT
tz3.zip - Its the rotating tank revisited, only this time against a
background. I check each pixel of my tank, and if its not
color 0 (masking color) I put its color value into the
corresponding location of my virtual screen. Once all the
tank pixels are pasted in, I draw that section of the virtual
screen. Its part of my tests for a game we're working on.
so far so good. Source included.
esource1.zip - euphoria source (unshrouded .ex files) for slalom3, Tscale
and Tz3. Of particular interest (to me at least) is a
function that loads sequential images into a single object
for easy access.
If any of you can make this code work better\faster or less sloppy, let me
know. I'm still new at this.
PS As soon as I decide what game we're gonna build in the game design class
we'll get started. I'm leaning toward a pacman game in 640x480 with
psycho, maybe scrolling levels.
Michael Packard
Prodigy in training
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
2. Re: You're getting sick of me by now...
>PS As soon as I decide what game we're gonna build in the game design class
>we'll get started. I'm leaning toward a pacman game in 640x480 with
>psycho, maybe scrolling levels.
>
>Michael Packard
>Prodigy in training
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>
>
SPACE INVADERS - SPACE INVADERS - SPACE INVADERS pleeeese !!!!! :) :) :) :)