1. You're getting sick of me by now...

oh no, not HIM again!!!  aarrrrggggghhh

yeah, it's me.  Anywho, I added a couple more things to our Euphoria
programming page, like source code.  I hope you find some of it useful,
if only for a laugh. =)

http://exo.com/~lgp/euphoria.htm

NEW DEMO ALERT

tz3.zip - Its the rotating tank revisited, only this time against a
          background.  I check each pixel of my tank, and if its not
          color 0 (masking color) I put its color value into the
          corresponding location of my virtual screen. Once all the
          tank pixels are pasted in, I draw that section of the virtual
          screen.  Its part of my tests for a game we're working on.
          so far so good.  Source included.

esource1.zip - euphoria source (unshrouded .ex files) for slalom3, Tscale
               and Tz3.  Of particular interest (to me at least) is a
               function that loads sequential images into a single object
               for easy access.

If any of you can make this code work better\faster or less sloppy, let me
know.  I'm still new at this.

PS As soon as I decide what game we're gonna build in the game design class
we'll get started.  I'm leaning toward a pacman game in 640x480 with
psycho, maybe scrolling levels.

Michael Packard
Prodigy in training
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp

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2. Re: You're getting sick of me by now...

>PS As soon as I decide what game we're gonna build in the game design class
>we'll get started.  I'm leaning toward a pacman game in 640x480 with
>psycho, maybe scrolling levels.
>
>Michael Packard
>Prodigy in training
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>
>

 SPACE INVADERS - SPACE INVADERS - SPACE INVADERS  pleeeese !!!!! :) :) :) :)

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