1. Hi! anybody out there??
- Posted by Michael Packard <lgp at EXO.COM> Sep 10, 1996
- 2065 views
Hi. I'm new to Euphoria, and want to know who out there is using the language and for what. My company Lord Generic Productions is currently investigating using Euphoria for our next bunch of Shareware game titles. We are very impressed with how easy it is to prototype our ideas. After just a few days we have animated sprites on moving backgrounds. Very nice. I'm curious, has any of you been working with adding "real" sound capabilities to Euphoria. Pc speaker tweakers just don't cut it. For us to use Euphoria for our projects we must have adlib and sound blaster support. Another interest is modem\network connections. We're planning a line of multi player combat games, and we need to be able to get them working over the modem at least. Rather than spend a lot of time re-inventing the wheel, I am looking to see what routines for these are available. So far, in just 4 days actually, I've been able to do image scaling routines, scrolling backgrounds, drawing sprites on virtual screens, loading multiple animation frames storing them in sequential sequences for easy manipulation (i.e. anim[1] is frame 1, anim[2] is frame 2 etc.)and am looking to do a GIF file loader later this week. BMP files take up too much space. I'm really amazed at the productivity increase I've seen. If anyone is interested in helping out programming\linking external stuff to Euphoria for our projects, I'd really appreciate the effort. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp
2. Re: Hi! anybody out there??
- Posted by Kirk Lang <kirklang at PRESYS.COM> Sep 11, 1996
- 2098 views
Michael Packard wrote: > Hi. I'm new to Euphoria, and want to know who out there is using the > language and for what. My company Lord Generic Productions is currently Hi! I am using the language to create a GUI for a program for one of my customers. The GUI worked, but unfortunatly it was too slow, so I am investigating ASM routines for the graphics. > investigating using Euphoria for our next bunch of Shareware game titles. > We are very impressed with how easy it is to prototype our ideas. After > just a few days we have animated sprites on moving backgrounds. Very nice. Did you use assembler routines for your sprites? > Another interest is modem\network connections. We're planning a line of > multi player combat games, and we need to be able to get them working > over the modem at least. I think in this case you would have to use assembler routines for the COMM\NETWORK. Euphoria doesn't support comm\sockets very well by itself. > So far, in just 4 days actually, I've been able to do image scaling > routines, scrolling backgrounds, drawing sprites on virtual screens, > loading multiple animation frames storing them in sequential sequences > for easy manipulation (i.e. anim[1] is frame 1, anim[2] is frame 2 etc.)and > am looking to do a GIF file loader later this week. BMP files take up > too much space. I'm really amazed at the productivity increase I've seen. That's impressive. I'd be interested to know how you did your scrolling background & sprites...I can't quite understand how you could do this with Euphoria alone... > If anyone is interested in helping out programming\linking external stuff > to Euphoria for our projects, I'd really appreciate the effort. Hmm... Kirk Lang -- HyperTech Creations ____ ____ _______________ ______________ / /\ / /\ / /\ / /\ / / / / / / /_____ _____/ / / _____ / / / / / / / / \____/ /\____\/ / /\___/___/ / / /_/____/ / / / / / / / / \___\/ / / / / / / / / / / _______ / / / / / / / / / /\_____/ / / / / / / / / ____ / / / / / / / / / / /_/___/ /\ / / / / / / / / / / / / /___/ / /___/ / /___/ / /______________/ / \___\/ \___\/ \___\/ \______________\/ Internet: http://www.presys.com/htc/ HyperTech Creations E-mail: kirklang at presys.com P.O. Box 385 Phone: (541)267-4884 Coos Bay, OR 97420 Pager: (541)267-1579