1. Hi! anybody out there??

Hi.  I'm new to Euphoria, and want to know who out there is using the
language and for what.  My company Lord Generic Productions is currently
investigating using Euphoria for our next bunch of Shareware game titles.
We are very impressed with how easy it is to prototype our ideas.  After
just a few days we have animated sprites on moving backgrounds.  Very nice.

I'm curious, has any of you been working with adding "real" sound
capabilities to Euphoria.  Pc speaker tweakers just don't cut it.  For us
to use Euphoria for our projects we must have adlib and sound blaster
support.

Another interest is modem\network connections.  We're planning a line of
multi player combat games, and we need to be able to get them working
over the modem at least.

Rather than spend a lot of time re-inventing the wheel, I am looking to
see what routines for these are available.

So far, in just 4 days actually, I've been able to do image scaling
routines, scrolling backgrounds, drawing sprites on virtual screens,
loading multiple animation frames storing them in sequential sequences
for easy manipulation (i.e. anim[1] is frame 1, anim[2] is frame 2 etc.)and
am looking to do a GIF file loader later this week.  BMP files take up
too much space.  I'm really amazed at the productivity increase I've seen.

If anyone is interested in helping out programming\linking external stuff
to Euphoria for our projects, I'd really appreciate the effort.

Michael Packard
Lord Generic Productions
lgp at exo.com
http://exo.com/~lgp

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2. Re: Hi! anybody out there??

Michael Packard wrote:

> Hi.  I'm new to Euphoria, and want to know who out there is using the
> language and for what.  My company Lord Generic Productions is currently

Hi!  I am using the language to create a GUI for a program for one of my
customers.  The GUI worked, but unfortunatly it was too slow, so I am
investigating ASM routines for the graphics.

> investigating using Euphoria for our next bunch of Shareware game titles.
> We are very impressed with how easy it is to prototype our ideas.  After
> just a few days we have animated sprites on moving backgrounds.  Very nice.

Did you use assembler routines for your sprites?

> Another interest is modem\network connections.  We're planning a line of
> multi player combat games, and we need to be able to get them working
> over the modem at least.

I think in this case you would have to use assembler routines for the
COMM\NETWORK.  Euphoria doesn't support comm\sockets very well by
itself.

> So far, in just 4 days actually, I've been able to do image scaling
> routines, scrolling backgrounds, drawing sprites on virtual screens,
> loading multiple animation frames storing them in sequential sequences
> for easy manipulation (i.e. anim[1] is frame 1, anim[2] is frame 2 etc.)and
> am looking to do a GIF file loader later this week.  BMP files take up
> too much space.  I'm really amazed at the productivity increase I've seen.

That's impressive.
I'd be interested to know how you did your scrolling background &
sprites...I can't quite understand how you could do this with Euphoria
alone...

> If anyone is interested in helping out programming\linking external stuff
> to Euphoria for our projects, I'd really appreciate the effort.

Hmm...

Kirk Lang
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