1. Palette question.
- Posted by Patrick Barnes <mrtrick at gmail.com> Nov 23, 2004
- 513 views
Rob, If you use read_bitmap to load a bitmap you get a palette and a 2d array.... If an element in the array has a value of 0, what is its RGB value? palette[1] ? -- MrTrick ------------------------------------------------------------------------------------- magnae clunes mihi placent, nec possum de hac re mentiri.
2. Re: Palette question.
- Posted by "Unkmar" <L3Euphoria at bellsouth.net> Nov 23, 2004
- 506 views
----- Original Message ----- From: "Patrick Barnes" Sent: Monday, November 22, 2004 7:48 PM Subject: Palette question. > > Rob, > If you use read_bitmap to load a bitmap you get a palette and a 2d array.... > > If an element in the array has a value of 0, what is its RGB value? palette[1] > ? > -- > MrTrick Eubots: You built the arena wrong. It should be arena[height][width] then you can simply use display_image() or most anything like it. arena = repeat(repeat(0,width), height) Answers: Short: Yes. Long: bmp = {palette, bitmap} The palette is any length up to 256. Indexes of 1 to 256 palette[1] = first palette[256] = last Element values are from 0-255 0 indexes palette[1] 15 indexes palette[15] 255 indexes palette[256] unkmar PS: DOS graphics stink, but if you must. Then use either Hollow Horse Softwares Mode19.e or mic's mode19. PPS: If you will be loading the graphics lib repeatedly. I suggest you get he modified version of Mode19.e from me. The one in the archives has some memory leaks. Euphoria should clean them up but... I wouldn't want to take that chance.
3. Re: Palette question.
- Posted by Patrick Barnes <mrtrick at gmail.com> Nov 23, 2004
- 502 views
On Mon, 22 Nov 2004 20:43:01 -0500, Lucius Hilley <l3euphoria at bellsouth.net> wrote: > > Eubots: You built the arena wrong. > It should be arena[height][width] then you can simply > use display_image() or most anything like it. > arena = repeat(repeat(0,width), height) No, I didn't... I deliberately made it so that a point at coordinate {x,y} is referenced by arena[x][y]. > Element values are from 0-255 > 0 indexes palette[1] > 15 indexes palette[15] Don't you mean palette[16] ? > 255 indexes palette[256] > PS: DOS graphics stink, but if you must. > Then use either Hollow Horse Softwares Mode19.e > or mic's mode19. Don't worry, I'm not using DOS at all. I am however using 16 or 256 color bitmaps to store the maps. Easier than writing my own file format. -- MrTrick