1. Contest #2: eubots.ew
- Posted by "Christian Cuvier" <Christian.CUVIER at agriculture.gouv.fr> Nov 22, 2004
- 597 views
Just a suggestion: since the only thing competitiors are allowed to modify are the "name" and "description" global vars, why not put them on top of the .ew file, with a comment line below that'd say "Don't edit below this line" ? It would be clearer at no cost. CChris
2. Re: Contest #2: eubots.ew
- Posted by cklester <cklester at yahoo.com> Nov 22, 2004
- 573 views
- Last edited Nov 23, 2004
How many bots at start per team? -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
3. Re: Contest #2: eubots.ew
- Posted by cklester <cklester at yahoo.com> Nov 22, 2004
- 613 views
- Last edited Nov 23, 2004
Instead of having to specify the coordinate of the unit to be ordered, why don't we use an ID number? -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
4. Re: Contest #2: eubots.ew
- Posted by Patrick Barnes <mrtrick at gmail.com> Nov 22, 2004
- 555 views
- Last edited Nov 23, 2004
On 22 Nov 2004 17:42:28 +0100, Christian Cuvier <christian.cuvier at agriculture.gouv.fr> > Just a suggestion: since the only thing competitiors are allowed to modify are > the "name" and "description" global vars, why not put them on top of the .ew > file, with a comment line below that'd say "Don't edit below this line" ? > It would be clearer at no cost. Because the .ew file is shared between all competitors. I'm not accepting a modified eubots.ew file, only a program file that conforms to the spec. The name and description are global vars rather than locally declared constants because a function inside eubots.ew needs visibility of them. -- MrTrick
5. Re: Contest #2: eubots.ew
- Posted by Patrick Barnes <mrtrick at gmail.com> Nov 22, 2004
- 537 views
- Last edited Nov 23, 2004
On Mon, 22 Nov 2004 11:27:32 -0800, cklester <guest at rapideuphoria.com> wrote: > How many bots at start per team? Depends on the map. At a guess, I'd say 20-30 per team. A map will be a bitmap, with colors corresponding to the id of the player. 0 - blank. 1-254 - player, 255(BRIGHT_WHITE) - wall. If anyone wants to send me some map ideas, I may use them for the tournament. -- MrTrick
6. Re: Contest #2: eubots.ew
- Posted by Patrick Barnes <mrtrick at gmail.com> Nov 22, 2004
- 534 views
- Last edited Nov 23, 2004
On Mon, 22 Nov 2004 11:58:56 -0800, cklester <guest at rapideuphoria.com> wrote: > > Instead of having to specify the coordinate of the unit to be ordered, > why don't we use an ID number? Cause that's complicated. If you look at the eubots code there's only a single instance of the map and metrics. It makes communication delays a lot smaller - but it wouldn't work with ids. I have to make some changes to things, but I should have a barebones 'engine' program up soon, that takes program names and a map name as arguments, and runs a single match. -- MrTrick